GOLD AND STONE, BLOOD AND BONE, GIVE ME MORE! Here is where Runners deposit their payload. And The Great Maw smiles.
Upgrades
Carrying Capacity:How many shiny rocks can this mass of muscles carry?
Runners get +save-dependent value carrying capacity.
Dodgy Profession:One wrong step and you’re out.
Runners get +save-dependent value chance to dodge falling rocks and monsters.
Dodge is increased by +0.15% per luck and capped to a max of 69%.
Exalted Beard Aura:The facial mane exhumes a mystical aura.
Whenever a runner is hit by a falling rock, there’s a save-dependent value chance that his powerful beard aura deflects it away. Each deflection drains 1 charge out of save-dependent value and they slowly recharge over 40-60 seconds. The deflection chance is increased by +1% for each Runesmith.
Gemstone Frenzy:My mind bejeweled, my body drowning, in the glitter of the stars, taken deep from ancient scars!
Runners get +save-dependent value Speed for 7-10 seconds for each Gem they deliver. They must still rest first though.
Gorilla Arms:Steampunk exoskeleton merged with the dwarf’s torso. Metal will never be stronger than dwarven muscle, but it can certainly try.
Runners get: +save-dependent value Carrying Capacity.
Whenever picking up a rock, Runners have a +save-dependent value chance to flex hard and YEET their payload back towards the stash, like the chads they are. The odds are increased by +1.25% for each Cyberdwarf tier after the first, +0.1% for each Scientist and +0.015% per luck. 15% max. The odds are also reduced by -0.15% per rock the runner is carrying. YEET has a 5-15 second CD. Current chance: save-dependent value.
Lust For Gems:The sparkle of victory fuels their feet! PURE ADRENALINE!
Whenever a Runner picks up a gem, he gets so ecstatic he gets a stacking buff of +save-dependent value Speed for 3-5 seconds.
Magnetic Gloves:Little magnetic runes are etched into the fingertips of these gloves, allowing for easier and less slippery ore accumulation.
Runners get +save-dependent value ore gathering speed.
Mithril Chainmail:Thick layers of leather and mithril mesh clad the dwarf, hopefully providing some protection against monsters, stray explosives and falling rocks.
Runners get: -save-dependent value Stun duration! +save-dependent value Dodge against friendly-fire dynamite and windbomb explosions. -save-dependent value Speed. -save-dependent value Carry Capacity.
Pixie Cocaine:YEEEEEEEEEEHAW! Military-issue powdered pixies.
Runners get: +save-dependent value Gathering Speed. -save-dependent value Stun duration. +save-dependent value Speed. -save-dependent value Dodge. +save-dependent value chance on delivery per times since last crashout to crashout, which stuns the runner for a long time. Crashout has a 1.5% chance +0.2% per scientist and +0.05% per luck, of not being terrible and instead doubling Pixie Cocaine bonuses and drawbacks until next crashout!
Prospector’s Massive Nose:Sniiiiff! Aaaahh I love the smell of minerals in the morning!
Whenever a Runner picks up a non-gem ore, there’s a save-dependent value chance that he gets lucky and finds a random gem. Chance increased by 0.06% per luck.
Rhino Legs:Pistons and hydraulics march this dwarf.
Runners get: +save-dependent value Carrying Capacity.
Reduces speed penalty for each carried ore by -save-dependent value.
Runner:The most venerable and dangerous position.
It requires peak physique, agility and fanatical devotion.
To waltz amongst a rain of stars. To deliver them onto greatness!
STATS: Move Speed: save-dependent value Carry Capacity: save-dependent value Dodge: save-dependent value Luck: save-dependent value Resting Time: save-dependent value-save-dependent value Stun Duration Mult: save-dependent value Gathering Time: save-dependent value Gorilla YEET: save-dependent value
Sacrifice To The Great Maw:Oh great devourer of stone, take my blood and gold, so you may spare me from your falling children and help me stumble upon glittering stars!
Runners get: +save-dependent value Luck. +save-dependent value resting time.
Luck helps with dodge, gem sniffing, cocaine trips, gorilla yeeting, beard aura and more!
Stoutly March:Heeeave, ho! To death we go! But first we’ll have our riches!
Runners get +save-dependent value Speed.
Insatiable Guzzler:GOLD FOR THE GOLD GOD! GEMS FOR THE GEM THRONE!
The Great Maw now sucks in ore near his mouth, because he knows how sloppy the runners are at depositing their loads.
Tier 2 increases the force and radius of the suction.
Tier 3 makes the slurping so powerful, it pulls in even the ores laying on the ground.
Tier 4-6 drastically increases the radius and force.
黃金與堅石,血肉與枯骨,予我更多財富!此處是搬運工交付物資之地,亦是巨口欣然納福之所。
升級
負重容量:滿身肌肉,能承載多少璀璨晶石?
搬運工負重容量+存檔動態值。
閃避行家:一步踏錯,萬劫不復。
搬運工閃避落石與怪物攻擊的概率+存檔動態值。
每點幸運值額外增加0.15%閃避值,上限69%。
榮光鬍鬚光環:面鬢鬚髮縈繞神秘氣場。
搬運工被落石擊中時,有存檔動態值的概率以鬍鬚氣場偏轉攻擊。每次偏轉消耗1點充能,上限存檔動態值點,充能會在40-60秒內緩慢回滿。每擁有一名符文鐵匠,偏轉概率+1%。
寶石狂潮:心神沉醉, 身軀激盪, 在星輝璀璨中, 沉淪狂喜!
搬運工每交付一顆寶石,速度+存檔動態值,持續7-10秒。
巨猿機械臂:蒸汽朋克外骨骼嵌合矮人軀幹。 金屬雖難勝過矮人天生蠻力,卻足以比肩抗衡。
搬運工獲得: 負重容量+存檔動態值。
拾取礦石時,有存檔動態值的概率發力將物資直接擲回儲藏點。一級後每級賽博矮人增加1.25%概率,每名科學家增加0.1%概率每點幸運值增加0.015%概率,上限15%。搬運工每攜帶一塊礦石,概率降低0.15%。投擲冷卻5-15秒。當前概率:存檔動態值。
寶石渴求:勝利的光芒催動奔行步伐!純粹的腎上腺素迸發!
搬運工拾取寶石後亢奮不已,疊加移動速度+存檔動態值,持續3-5秒。
磁吸手套:指尖鐫刻磁力符文,採集礦石更順手、不易滑脫。
搬運工礦石採集速度+存檔動態值。
秘銀鎖子甲:厚重皮革搭配秘銀織甲,抵禦怪物、流彈爆破與天降落石。
搬運工獲得: 眩暈時間-存檔動態值! 對友方炸藥和風襲炸彈爆炸的閃避+存檔動態值。 移動速度-存檔動態值。 負重容量-存檔動態值。
精靈秘藥:喲吼! 軍用特製仙靈粉末。
搬運工獲得: 採集速度+存檔動態值。 眩暈時間-存檔動態值。 移動速度+存檔動態值。 閃避值-存檔動態值。 自上次暴走後每次交付時都有存檔動態值概率再次暴走,這會讓搬運工眩暈很長時間。有1.5%+每名科學家增加的0.2%+每點幸運值增加的0.05%概率,觸發完美暴走,不產生負面效果,反而翻倍增幅所有精靈秘藥加成,直至下次暴走!
探礦巨鼻:嗅!清晨最愛的礦物芬芳!
搬運工拾取普通礦石時,有存檔動態值的概率幸運地發現隨機寶石。 每點幸運值增加0.06%概率。
犀牛健足:活塞與液壓驅動矮人奔行。
搬運工獲得: 負重容量+存檔動態值。
每攜帶一塊礦石,速度懲罰-存檔動態值。
搬運工:最崇高亦最兇險的職責。
需極致體魄、靈動身法與虔誠之心。
在星雨落石間翩然穿梭,運送珍寶鑄就偉業!
屬性: 移動速度:存檔動態值 負重容量:存檔動態值 閃避值:存檔動態值 幸運值:存檔動態值 休息時間:存檔動態值-存檔動態值 眩暈倍率:存檔動態值 採集時間:存檔動態值 巨猿投擲概率:存檔動態值
巨口獻祭:吞噬山石的至高尊神,收下我的血肉和黃金,庇我避開天降之災,助我尋得璀璨晶華!
搬運工獲得: 幸運值+存檔動態值。 休息時間+存檔動態值。
幸運值可提升閃避值、探石尋寶、秘藥崩潰、巨猿投擲、鬍鬚光環等所有相關效果!
堅毅行軍:嘿喲!前行! 縱使奔赴險地! 也要滿載珍寶而歸!
搬運工移動速度+存檔動態值。
貪噬吸納:黃金獻予黃金之神! 寶石歸於寶石王座!
巨口可自動吸納嘴邊附近礦石,免去搬運工投放疏漏。
2級提升吸力強度和範圍。
3級增強吸納之力,連地面散落的礦石也可吸入。
4-6級大幅提升吸納範圍和吸力強度。