DEMOLITION SHACK icon
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DEMOLITION SHACK

Demolition Shack upgrades

Demodwarves, Dynamite, and Powder Technology

The Demolition Shack controls Demodwarf damage, fire rate, throwing, crit, and den destruction, while Powder Hall unlocks calamity tools, extra TNT, and Holy Hand Grenades.

15UPGRADES
01

Core Dynamite Upgrades

Hire Demodwarves and improve damage, fire rate, throw distance, and blast radius.

  1. Demodwarf Dynamic value
    EFFECT

    Hires a dynamite-throwing Demodwarf; hire price, attack interval, and final stats scale with owned count and upgrades.

    UNLOCK

    Available once the Demolition Shack is unlocked.

    RESOURCES
    GoldCost to verify
  2. Efficient Delivery Protocol Exact tier data
    EFFECT

    Reduces Demodwarf attack cooldown; tiers 3, 5, 7, 9, and 11 also require 1 idle dwarf each.

    UNLOCK

    Requires 1 Demodwarf.

    RESOURCES
    GoldCost to verify
    TIERTOTAL EFFECT AFTER PURCHASEBASE COST FOR THIS TIER
    T1 Attack cooldown 0.9×
    G90
    T2 Attack cooldown 0.8×
    G230
    T3 Attack cooldown 0.7×; also needs 1 idle dwarf
    G777
    T4 Attack cooldown 0.6×
    G2,100
    T5 Attack cooldown 0.5×; also needs 1 idle dwarf
    G3,400
    T6 Attack cooldown 0.4×
    G6,200
    T7 Attack cooldown 0.3×; also needs 1 idle dwarf
    G9,000
    T8 Attack cooldown 0.2×
    G13,400
    T9 Attack cooldown 0.1×; also needs 1 idle dwarf
    G24,000
    T10 Attack cooldown 0.08×
    G510,600
    T11 Attack cooldown 0.06×; also needs 1 idle dwarf
    G2,355,444
    T12 Attack cooldown 0.04×
    G51,121,544
  3. Tightly Packed Package Exact tier data
    EFFECT

    Raises damage while lowering throw velocity and increasing cooldown.

    UNLOCK

    Requires 1 Demodwarf.

    RESOURCES
    Gold
    TIERTOTAL EFFECT AFTER PURCHASEBASE COST FOR THIS TIER
    T1 Damage 1.1×; throw velocity 0.99×; cooldown 1.01×
    G140
    T2 Damage 1.2×; throw velocity 0.97×; cooldown 1.03×
    G370
    T3 Damage 1.3×; throw velocity 0.96×; cooldown 1.04×
    G910
    T4 Damage 1.4×; throw velocity 0.94×; cooldown 1.06×
    G2,700
    T5 Damage 1.5×; throw velocity 0.93×; cooldown 1.07×
    G4,200
    T6 Damage 1.6×; throw velocity 0.92×; cooldown 1.09×
    G5,100
    T7 Damage 1.7×; throw velocity 0.90×; cooldown 1.10×
    G7,200
    T8 Damage 1.8×; throw velocity 0.89×; cooldown 1.12×
    G8,900
    T9 Damage 1.9×; throw velocity 0.87×; cooldown 1.14×
    G12,100
    T10 Damage 2.0×; throw velocity 0.86×; cooldown 1.15×
    G13,200
    T11 Damage 2.1×; throw velocity 0.85×; cooldown 1.17×
    G16,200
    T12 Damage 2.2×; throw velocity 0.83×; cooldown 1.18×
    G60,200
    T13 Damage 2.3×; throw velocity 0.82×; cooldown 1.20×
    G420,100
    T14 Damage 2.4×; throw velocity 0.80×; cooldown 1.21×
    G2,100,100
    T15 Damage 2.5×; throw velocity 0.79×; cooldown 1.23×
    G12,777,444
    T16 Damage 2.6×; throw velocity 0.78×; cooldown 1.24×
    G45,444,222
  4. Lightweight Casing Exact tier data
    EFFECT

    Raises dynamite throw velocity and collision detonation chance; also affects Wind Bomb.

    UNLOCK

    Requires 1 Demodwarf.

    RESOURCES
    Gold
    TIERTOTAL EFFECT AFTER PURCHASEBASE COST FOR THIS TIER
    T1 Throw velocity 1.04×
    G80
    T2 Throw velocity 1.08×
    G160
    T3 Throw velocity 1.12×
    G510
    T4 Throw velocity 1.16×
    G1,770
    T5 Throw velocity 1.2×
    G4,541
    T6 Throw velocity 1.24×
    G12,100
    T7 Throw velocity 1.28×
    G36,400
  5. I'm A Power Load Exact tier data
    EFFECT

    Raises force and blast radius; also affects Wind Bomb.

    UNLOCK

    Requires Tightly Packed Package tier 2.

    RESOURCES
    Gold
    TIERTOTAL EFFECT AFTER PURCHASEBASE COST FOR THIS TIER
    T1 Force +4; radius 1.07×
    G170
    T2 Force +7; radius 1.14×
    G530
    T3 Force +10; radius 1.21×
    G2,200
    T4 Force +12; radius 1.28×
    G4,400
    T5 Force +14; radius 1.31×
    G15,400
    T6 Force +15; radius 1.33×
    G72,600
02

Crit, Dens, and Calamities

Improves Mithril crit, den destruction, Mapping scaling, and calamity rewards.

  1. Shrapnel Rocks Hate Exact tier data
    EFFECT

    Raises Demodwarf crit chance.

    UNLOCK

    Requires 1 Demodwarf and Mithril Forging tier 1.

    RESOURCES
    GoldMithril
    TIERTOTAL EFFECT AFTER PURCHASEBASE COST FOR THIS TIER
    T1 Crit chance +6%
    G130 M1
    T2 Crit chance +12%
    G340 M1
    T3 Crit chance +18%
    G999 M2
    T4 Crit chance +24%
    G2,400 M2
    T5 Crit chance +30%
    G6,200 M3
    T6 Crit chance +36%
    G272,700 M3
  2. Total Denmolition Exact tier data
    EFFECT

    Raises damage against dens and adds force to loot from dens destroyed by explosions.

    UNLOCK

    Requires I'm A Power Load tier 1.

    RESOURCES
    Gold
    TIERTOTAL EFFECT AFTER PURCHASEBASE COST FOR THIS TIER
    T1 Den damage 1.2×; loot force +5
    G200
    T2 Den damage 1.3×; loot force +10
    G500
    T3 Den damage 1.4×; loot force +15
    G1,250
    T4 Den damage 1.5×; loot force +20
    G3,400
    T5 Den damage 1.6×; loot force +25
    G5,800
    T6 Den damage 1.8×; loot force +30
    G45,800
    T7 Den damage 2×; loot force +35
    G510,700
  3. Mapped Destruction Exact tier data
    EFFECT

    Raises Demodwarf damage per Underground Mapping point.

    UNLOCK

    Requires its Prestige unlock, 1 Demodwarf, and Powder Hall tier 3.

    RESOURCES
    GoldMithril
    TIERTOTAL EFFECT AFTER PURCHASEBASE COST FOR THIS TIER
    T1 Damage +0.3% per Mapping
    G1,200 M3
    T2 Damage +0.4% per Mapping
    G9,999 M6
    T3 Damage +0.5% per Mapping
    G466,999 M9
    T4 Damage +0.6% per Mapping
    G4,666,999 M12
    T5 Damage +0.7% per Mapping
    G21,666,999 M25
    T6 Damage +0.8% per Mapping
    G84,666,999 M50
  4. Stardust Calamity Powder Exact tier data
    EFFECT

    Adds Mithril Luck, Gem Luck, and calamity damage.

    UNLOCK

    Requires 1 Demodwarf and Powder Hall tier 1.

    RESOURCES
    GoldMithril
    TIERTOTAL EFFECT AFTER PURCHASEBASE COST FOR THIS TIER
    T1 Mithril Luck +1; Gem Luck +5; calamity damage +6%
    G210 M1
    T2 Mithril Luck +2; Gem Luck +10; calamity damage +12%
    G600 M2
    T3 Mithril Luck +3; Gem Luck +15; calamity damage +18%
    G2,100 M3
    T4 Mithril Luck +4; Gem Luck +20; calamity damage +24%
    G5,400 M3
  5. Seismic Revelations Exact tier data
    EFFECT

    Adds a chance to reveal a random den whenever a calamity triggers.

    UNLOCK

    Requires 1 Demodwarf and Powder Hall tier 1.

    RESOURCES
    Gold
    TIERTOTAL EFFECT AFTER PURCHASEBASE COST FOR THIS TIER
    T1 Den reveal chance 4%
    G350
    T2 Den reveal chance 8%
    G1,500
    T3 Den reveal chance 12%
    G3,400
    T4 Den reveal chance 16%
    G6,700
    T5 Den reveal chance 20%
    G69,700
03

Powder Technology and Special Bombs

Unlocks giant bombs, extra throws, Holy Hand Grenades, and the active Wind Bomb.

  1. Powder Hall Exact tier data
    EFFECT

    A four-tier chain unlocking Stardust Powder/Seismic Revelations, Raining Dynamite/Pixie Cocaine, Mapped Destruction/Holy Hand Grenade requirements, and Nuclear Research.

    UNLOCK

    Requires its Prestige unlock and 4 Scientists.

    RESOURCES
    GoldMithril
    TIERTOTAL EFFECT AFTER PURCHASEBASE COST FOR THIS TIER
    T1 Unlocks Stardust Powder and Seismic Revelations
    G300 M1
    T2 Unlocks Raining Dynamite and Pixie Cocaine
    G1,400 M2
    T3 Unlocks Mapped Destruction and enables Holy Hand Grenade
    G5,000 M4
    T4 Unlocks Nuclear Research and buffs linked upgrades
    G15,000 M6
  2. BIG BAD BOMB Exact tier data
    EFFECT

    Replaces TNT with a heavy bomb granting +50% damage, +8 force, +35% radius, and -13% throw velocity; final odds also scale with Powder Hall, Runesmiths, and Luck.

    UNLOCK

    Requires 1 Demodwarf, 2 Runesmiths, and 3 Scientists.

    RESOURCES
    GoldMithril
    TIERTOTAL EFFECT AFTER PURCHASEBASE COST FOR THIS TIER
    T1 Base replacement chance 4%
    G200 M1
    T2 Base replacement chance 6%
    G800 M2
    T3 Base replacement chance 8%
    G3,100 M3
    T4 Base replacement chance 10%
    G5,200 M4
    T5 Base replacement chance 12%
    G8,800 M5
    T6 Base replacement chance 14%
    G66,999 M6
  3. It's Rainning Dynamite Exact tier data
    EFFECT

    Adds independent extra-TNT rolls to each throw; each roll has 4% base chance + Scientists×0.5% + Luck×0.08%.

    UNLOCK

    Requires 1 Demodwarf and Powder Hall tier 2.

    RESOURCES
    GoldMithrilMountain Soul
    TIERTOTAL EFFECT AFTER PURCHASEBASE COST FOR THIS TIER
    T1 Extra TNT rolls +1
    G500 M1 S1
    T2 Extra TNT rolls +2
    G3,200 M2 S1
    T3 Extra TNT rolls +3
    G12,999 M3 S1
    T4 Extra TNT rolls +4
    G999,999 M4 S1
  4. Holy Hand Grenade Dynamic value
    EFFECT

    Dynamically replaces a Big Bad Bomb with a Holy Hand Grenade: +200% radius, destroys falling rocks, +1% damage per Faith, and +0.5% proc chance per Priest.

    UNLOCK

    Requires 1 Demodwarf, Powder Hall tier 3, and the Great Grom altar.

    RESOURCES
    Cost to verify
  5. Wind Bomb Dynamic value
    EFFECT

    A manually aimed B-hotkey wind orb that blasts ore away; Lightweight Casing and Power Load also affect it, while use cost is shown by the current save.

    UNLOCK

    Requires 1 Demodwarf.

    RESOURCES
    Cost to verify
Read the complete in-game descriptions

DANGER, HIGHLY FLAMMABLE! Do NOT mix gunpowder and ale! Days since last accident: 0

升級

[shake]BIG BAD BOMB:Demodwarves have a save-dependent value chance to throw a heavy large metal bomb instead of a dynamite stick, with +50% damage, +8 force, +35% radius and -13% throwing velocity.

Chance is increased by 4% for each tier of Powder Hall upgrade, 0.7% for each runesmith and by 0.08% per luck. Current chance: save-dependent value.

Seismic Revelations:Hidden lairs tremble into view!

Whenever a calamity triggers, there’s a save-dependent value chance to reveal a random den.

Stardust Calamity Powder:Stars and mithril ground into gunpowder, long believed to bring luck in finding their brethren beneath the stone.

Demodwarves get: +save-dependent value Mithril-Luck +save-dependent value Gem-Luck +save-dependent value calamity damage.

Demodwarf:BOOM BOOM BABY! Dynamite throwing can be dangerously unpredictable and may entirely miss the Mountain, and hopefully your Runners too. However their explosions are powerful, dealing high damage and throwing ore far, but they’re also destabilizing, producing more falling rocks and greatly raising the calamity bar.

STATS: Attack CD: save-dependent value-save-dependent value Damage: save-dependent value Calamity Multiplier: save-dependent value Den Damage Multiplier: save-dependent value Crit: save-dependent value Crit Multiplier: save-dependent value Luck: save-dependent value Gem-Luck: save-dependent value Mithril-Luck: save-dependent value Big Bad Bomb: save-dependent value It’s Rainning Dynamite: save-dependent value

Efficient Delivery Protocol:Dynamite sticks are strapped all over the dwarf and periodically refilled by his squire.

+save-dependent value cooldown reduction.

[rainbow]HOLY HAND GRENADE:GROM’S DIVINE FURY SHALL TEAR THE EARTH ASUNDER!

Demodwarves have save-dependent value chance and +0.5% per Priest, to throw a Holy Hand Grenade instead of a Big Bad Bomb, which has +200% radius, destroys falling rocks, and deals +1% more damage per Faith.

I’m A Power Load:Dwarf engineers have mastered all the ways an explosion can explode. And remember, with great power comes great responsibility, of not killing your fellow dwarves. But eh, blast first, ask questions later.

+save-dependent value force and +save-dependent value radius.

Also affects Wind Bomb.

Force increases the velocity and thus range at which ores and rocks are blown out.

It’s Rainning Dynamite:The only thing that worries me is the sky falling on our heads.

Demodwarves have 4% chance to throw an extra dynamite. This can trigger save-dependent value times separately in one throw and each instance has a chance to trigger other effects such as Big Bad Bomb. Chance is increased by 0.5% per scientist and 0.08% per luck. Current chance: save-dependent value.

Lightweight Casing:With the help of cloud-dwarf tech, the dynamite shell weights less and is thus thrown further up the mountain. It also has increased odds of exploding upon collision. This makes TNT less likely to miss, and much to their joy, puts Runners somewhat less at risk.

However, some radical dwarves have been claiming TNT could be useful for blowing distant ore pile closer to the stash, but who knows, those bastards would solve everything with explosives if they could.

+save-dependent value throwing velocity and explosion chance.

Also affects Wind Bomb.

Powder Hall:Unlocks advanced explosions and alchemical upgrades.

Tier 1 unlocks Stardust Calamity Powder for demodwarves, and Seismic Revelations for all dwarves.

Tier 2 unlocks It’s Rainning Dynamite for demodwarves, and Pixie Cocaine for runners.

Tier 3 unlocks Mapped Destruction (prestige) upgrade and is required for Holy Hand Grenade.

Tier 4 further buffs related upgrades and unlocks Nuclear Research.

Shrapnel Rocks Hate:Gunpowder is now riddled with little mithril spikes that upon explosion dig further into the surrounding rock, possibly hitting the weakest and tenderest of spots.

+save-dependent value Crit Chance.

Tightly Packed Package:More crammed gunpowder equals more damage, but more weight too.

+save-dependent value damage. -save-dependent value throwing velocity. +save-dependent value increased cooldown.

Total Denmolition:If great mountains, formed over millions of years, cannot stand our wrath, then how can your puny dwellings?

Demodwarves deal +save-dependent value damage against dens, and loot from dens destroyed by explosions gains +save-dependent value force, hopefully flying right into your stash!

Mapped Destruction:With the Mother’s underbelly surveyed, the carnage can be delivered with critical precision.

Demodwarves get +save-dependent value damage per Underground Mapping.

Wind Bomb:Manually aimed upon use. Launches an orb full of raging wind, that explodes and blows away ore.

Some dynamite upgrades also affect Wind Bomb.

Hotkey: B.

危險易爆! 嚴禁將火藥與麥酒混放! 距上一次事故天數:0

升級

[shake]巨型兇暴炸彈:異化矮人有存檔動態值的概率投擲巨型金屬炸彈,而非普通炸藥棒;巨型炸彈傷害提升50%、衝擊力提升8、爆炸範圍提升35%、投擲速度降低13%。

每級火藥工坊增加4%概率,每名符文鐵匠增加0.7%,每點幸運值增加0.08%。當前概率:存檔動態值。

地質啟示:隱匿的巢穴震顫現身!

每次觸發災厄時,有存檔動態值的概率顯露一處隨機巢穴。

星塵災厄火藥:星辰與秘銀碾入火藥之中,自古傳言能提升探尋地底礦藏的運氣。

異化矮人獲得: 秘銀幸運值+存檔動態值 寶石幸運值+存檔動態值 災厄傷害+存檔動態值。

異化矮人:轟隆轟鳴,炸裂天地! 炸藥投擲軌跡難以捉摸,極易完全偏離山體,但願也不會波及搬運工。 但其爆炸威力極強,高額傷害可將礦石震飛至遠方;同時會加劇地質動盪,催生更多落石,大幅提升災厄進度條。

屬性: 攻擊冷卻:存檔動態值-存檔動態值 傷害:存檔動態值 災厄倍率:存檔動態值 巢穴傷害倍率:存檔動態值 暴擊率:存檔動態值 暴擊倍率:存檔動態值 幸運值:存檔動態值 寶石幸運值:存檔動態值 秘銀幸運值:存檔動態值 巨型兇暴炸彈概率:存檔動態值 天降炸藥概率:存檔動態值

高效投送機制:矮人周身捆滿炸藥,侍從會定期補充裝填。

冷卻縮減存檔動態值。

[rainbow]神聖手雷:格羅姆神聖之怒,撕裂大地萬象!

異化矮人有存檔動態值+每名牧師增加0.5%的概率投擲神聖手雷(替代巨型兇暴炸彈),爆炸範圍提升200%,可清除所有落石,每點信仰值額外提升1%傷害。

極限裝填:矮人工程師精通一切爆炸奧義。切記,能力越大責任越大—別炸到同族同胞。不過也無妨,炸就炸了,以後再說。

衝擊力+存檔動態值,爆炸範圍+存檔動態值。

同時對風襲炸彈生效。

衝擊力可增加礦石與岩石被炸飛的速度及距離。

天降炸藥:唯一的隱患,便是天降巨石砸落頭頂。

異化矮人有4%的概率額外投擲一枚炸藥。單次投擲可獨立觸發存檔動態值次額外投擲,每次均有概率觸發巨型兇暴炸彈等特效。每名科學家增加0.5%概率,每點幸運值增加0.08%概率。當前概率:存檔動態值。

輕量化外殼:藉助雲端矮人科技,炸藥殼體重量減輕,可投擲至山體更高處,碰撞引爆的概率也隨之提升。這大幅降低了炸藥空投概率,也稍稍減少了搬運工受波及的風險。

部分激進的矮人甚至揚言,炸藥可將遠處的礦堆炸至儲物點旁,不過誰知道呢—這幫傢伙總想用炸藥解決一切問題。

投擲速度與碰撞引爆概率+存檔動態值。

同時對風襲炸彈生效。

火藥工坊:解鎖高階爆炸效果與鍊金強化。

1級為異化矮人解鎖星塵災厄火藥,為所有矮人解鎖地質啟示。

2級為異化矮人解鎖天降炸藥,為搬運工解鎖精靈秘藥。

3級解鎖測繪毀滅(轉生)強化和神聖手雷的前置條件。

4級進一步強化相關詞條,並解鎖核能研究。

碎石裂巖:火藥內嵌細碎秘銀尖刺,爆炸時深入周遭巖層,直擊巖體最薄弱之處。

暴擊率+存檔動態值。

密實裝填:火藥裝填越密實,傷害越高,但重量也隨之增加。

傷害+存檔動態值。 投擲速度-存檔動態值。 冷卻時間+存檔動態值。

全面搗毀:億萬年鑄就的巍峨群山,尚且抵擋不住我們的怒火,何況你渺小的巢穴?

異化矮人對巢穴造成的傷害+存檔動態值,爆炸摧毀巢穴的戰利品額外獲得存檔動態值衝擊力,盡數飛向儲物點!

測繪毀滅:勘明大地之母的地底脈絡,精準屠戮隨之而至。

每點地底探索度為異化矮人+存檔動態值傷害。

風襲炸彈:使用時手動瞄準。 投擲一枚聚斂狂風的法球,爆炸後震飛大量礦石。

部分炸藥強化詞條對風襲炸彈同樣生效。

快捷鍵:B。