Dwarf Eats Mountain · Database
Buildings
Functions, upgrades, and key stats for mines, workshops, and guilds.
14ENTRIES
14 results
Construction dependency map
From stronghold to specialist halls
Read top to bottom. Lines show where a building enters the construction flow; they do not imply that every sibling must be built in order.
- Run progression
- Prestige prerequisite
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Starting building · Construction hub KHAZAD GREATHOLD Unlocked buildings are acquired and placed through this stronghold. -
- Level 1 · Opening sequence
Opening foundations 2
Establishes the first production and transport loop: Miners break the mountain and Runners feed ore to the Great Maw.
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MINER'S GUILD Available at start Produces Miners for core direct mountain damage and controls the pickaxe, critical-hit, and Miner upgrade paths. - Prestige tier
- None
- PP cost
- 0
- Build price
- Current save-dependent gold price
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THE GREAT MAW Opening tutorial Produces Runners and receives ore, forming the end of the hauling and gold loop; controls speed, capacity, and ore-recovery upgrades. - Prestige tier
- None
- PP cost
- 0
- Build price
- Current save-dependent gold price
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- Level 2 · Greathold expansion
Run-progression buildings 6
Built with run gold and no PP; the Artillery Hall explicitly requires the Ballistics Workshop first.
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DEMOLITION SHACK Built with run gold Produces Demodwarves for explosive burst and den damage; Powder Hall tiers gate advanced explosives, Mapped Destruction, and Nuclear Research. - Prestige tier
- None
- PP cost
- 0
- Build price
- Changes with run progression
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FLAMEWORKS Built with run gold Produces Flamers for burn and fire-field damage; controls the Flamer, fire-field, and Flamelord upgrade paths. - Prestige tier
- None
- PP cost
- 0
- Build price
- Changes with run progression
-
BALLISTICS WORKSHOP Built with run gold Builds den-targeting Harpoon Ballistas and anti-rock turrets; it also directly unlocks construction of the Artillery Hall. - Prestige tier
- None
- PP cost
- 0
- Build price
- Changes with run progression
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GRAND LABORATORY Built with run gold Produces Scientists and Laser Cannons; Scientists reduce upgrade costs and gate research, Cyberdwarf, and Alchemy-related content. - Prestige tier
- None
- PP cost
- 0
- Build price
- Changes with run progression
- THE GREAT FORGE Built with run gold Produces Runesmiths who forge runes with Mithril; controls Mithril upgrades, artifact forging, enchants, and several rituals.
- Prestige tier
- None
- PP cost
- 0
- Build price
- Changes with run progression
-
ARTILLERY HALL Ballistics required Produces Great Duke Cannons for cannonball, rocket, and nuclear burst; Nuclear Research tiers gate Nukes, Airstrikes, and the mass-cannon ritual. - Building prerequisite
- Ballistics Workshop
- Prestige tier
- None
- PP cost
- 0
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- External branch · Persistent unlocks
Prestige-unlocked buildings 5
Each requires its matching Prestige upgrade before it becomes available from the Khazad Greathold construction list.
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MANUFACTORUM Prestige Tier 3 Produces Bulldozers and Gyrocopters for heavy ore collection, Runner protection, and aerial rock defense. - Prestige tier
- Tier 3
- Tier threshold
- 50 PP spent in total
- Node cost
- 3 PP
- When to buy
- Post-Prestige upgrade screen
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SPELUNKER'S GUILD Prestige Tier 3 Produces Spelunkers and Treasure Hunters for artifacts and Mithril; Underground Mapping also feeds late-game upgrades in other buildings. - Prestige tier
- Tier 3
- Tier threshold
- 50 PP spent in total
- Node cost
- 3 PP
- When to buy
- Post-Prestige upgrade screen
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GEODE SANCTUM Prestige Tier 4 Produces Stonecallers who pull ore into the stash from afar, while opening ritual and ore-transmutation paths. - Prestige tier
- Tier 4
- Tier threshold
- 125 PP spent in total
- Node cost
- 4 PP
- When to buy
- Post-Prestige upgrade screen
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MEADHALL Prestige Tier 4 Produces Brewmasters who throw buffing kegs; controls brew paths for speed, capacity, survival, and ore-to-gem conversion. - Prestige tier
- Tier 4
- Tier threshold
- 125 PP spent in total
- Node cost
- 4 PP
- When to buy
- Post-Prestige upgrade screen
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SHRINE Prestige Tier 4 Produces Priests and Faith with unemployed dwarves; controls four deity altars, their boons, and powerful rituals. - Prestige tier
- Tier 4
- Tier threshold
- 125 PP spent in total
- Node cost
- 4 PP
- When to buy
- Post-Prestige upgrade screen
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