Dwarf Eats Mountain · Database

Buildings

Functions, upgrades, and key stats for mines, workshops, and guilds.

14ENTRIES
14 results
Construction dependency map

From stronghold to specialist halls

Read top to bottom. Lines show where a building enters the construction flow; they do not imply that every sibling must be built in order.

  • Run progression
  • Prestige prerequisite
  1. KHAZAD GREATHOLD icon Starting building · Construction hub KHAZAD GREATHOLD Unlocked buildings are acquired and placed through this stronghold.
    1. Level 1 · Opening sequence

      Opening foundations 2

      Establishes the first production and transport loop: Miners break the mountain and Runners feed ore to the Great Maw.

      1. MINER'S GUILD icon MINER'S GUILD Available at start Produces Miners for core direct mountain damage and controls the pickaxe, critical-hit, and Miner upgrade paths.
        Prestige tier
        None
        PP cost
        0
        Build price
        Current save-dependent gold price
      2. THE GREAT MAW icon THE GREAT MAW Opening tutorial Produces Runners and receives ore, forming the end of the hauling and gold loop; controls speed, capacity, and ore-recovery upgrades.
        Prestige tier
        None
        PP cost
        0
        Build price
        Current save-dependent gold price
    2. Level 2 · Greathold expansion

      Run-progression buildings 6

      Built with run gold and no PP; the Artillery Hall explicitly requires the Ballistics Workshop first.

      1. DEMOLITION SHACK icon DEMOLITION SHACK Built with run gold Produces Demodwarves for explosive burst and den damage; Powder Hall tiers gate advanced explosives, Mapped Destruction, and Nuclear Research.
        Prestige tier
        None
        PP cost
        0
        Build price
        Changes with run progression
      2. FLAMEWORKS icon FLAMEWORKS Built with run gold Produces Flamers for burn and fire-field damage; controls the Flamer, fire-field, and Flamelord upgrade paths.
        Prestige tier
        None
        PP cost
        0
        Build price
        Changes with run progression
      3. BALLISTICS WORKSHOP icon BALLISTICS WORKSHOP Built with run gold Builds den-targeting Harpoon Ballistas and anti-rock turrets; it also directly unlocks construction of the Artillery Hall.
        Prestige tier
        None
        PP cost
        0
        Build price
        Changes with run progression
      4. GRAND LABORATORY icon GRAND LABORATORY Built with run gold Produces Scientists and Laser Cannons; Scientists reduce upgrade costs and gate research, Cyberdwarf, and Alchemy-related content.
        Prestige tier
        None
        PP cost
        0
        Build price
        Changes with run progression
      5. THE GREAT FORGE Built with run gold Produces Runesmiths who forge runes with Mithril; controls Mithril upgrades, artifact forging, enchants, and several rituals.
        Prestige tier
        None
        PP cost
        0
        Build price
        Changes with run progression
      6. ARTILLERY HALL icon ARTILLERY HALL Ballistics required Produces Great Duke Cannons for cannonball, rocket, and nuclear burst; Nuclear Research tiers gate Nukes, Airstrikes, and the mass-cannon ritual.
        Building prerequisite
        Ballistics Workshop
        Prestige tier
        None
        PP cost
        0
    3. External branch · Persistent unlocks

      Prestige-unlocked buildings 5

      Each requires its matching Prestige upgrade before it becomes available from the Khazad Greathold construction list.

      1. MANUFACTORUM icon MANUFACTORUM Prestige Tier 3 Produces Bulldozers and Gyrocopters for heavy ore collection, Runner protection, and aerial rock defense.
        Prestige tier
        Tier 3
        Tier threshold
        50 PP spent in total
        Node cost
        3 PP
        When to buy
        Post-Prestige upgrade screen
      2. SPELUNKER'S GUILD icon SPELUNKER'S GUILD Prestige Tier 3 Produces Spelunkers and Treasure Hunters for artifacts and Mithril; Underground Mapping also feeds late-game upgrades in other buildings.
        Prestige tier
        Tier 3
        Tier threshold
        50 PP spent in total
        Node cost
        3 PP
        When to buy
        Post-Prestige upgrade screen
      3. GEODE SANCTUM icon GEODE SANCTUM Prestige Tier 4 Produces Stonecallers who pull ore into the stash from afar, while opening ritual and ore-transmutation paths.
        Prestige tier
        Tier 4
        Tier threshold
        125 PP spent in total
        Node cost
        4 PP
        When to buy
        Post-Prestige upgrade screen
        Current-version data; the matching Prestige node directly controls this building.
      4. MEADHALL icon MEADHALL Prestige Tier 4 Produces Brewmasters who throw buffing kegs; controls brew paths for speed, capacity, survival, and ore-to-gem conversion.
        Prestige tier
        Tier 4
        Tier threshold
        125 PP spent in total
        Node cost
        4 PP
        When to buy
        Post-Prestige upgrade screen
      5. SHRINE icon SHRINE Prestige Tier 4 Produces Priests and Faith with unemployed dwarves; controls four deity altars, their boons, and powerful rituals.
        Prestige tier
        Tier 4
        Tier threshold
        125 PP spent in total
        Node cost
        4 PP
        When to buy
        Post-Prestige upgrade screen