Two outputs, two bottlenecks
DPM is damage per minute. OPM is ores per minute, the collection throughput used by Runners and other collectors.
- High DPM, low OPM
- The mountain sheds ore faster than it can be banked. Add capacity, speed, gathering, or collectors.
- Low DPM, spare collectors
- Logistics is not the current limit. Invest in attackers, cooldown, crit, or damage upgrades.
- Important interaction
- Some effects explicitly reuse these outputs: Stonecallers can inherit a share of Runner and Bulldozer OPM, while Spelunker explosives are capped by total DPM.
Decision ruleWatch the ground and worker state together with the number. OPM is not extra damage, and DPM does not guarantee faster Gold income.