You inquire, we acquire! From the deepest bowels of the underdark, we’ll strip the ruins of every spark!
升級
Thunderline Network:Not all who wander underground are lost. Especially when they’re riding high-voltage ziplines.
Spelunkers take save-dependent value less time to return.
Ancestral Lore:To retrieve ancient ancestral tomes and heirlooms for the noble families is of the greatest prestige. But it requires a certain kind of magical touch, coaxing such intelligence from the Great Mother’s lips.
Increases the odds of spelunkers retrieving PP by save-dependent value.
In general, each time spelunker obtains PP, the base odds are reduced by flat 0.1%.
Drums In The Deep:They are coming.
Increases the chance of multiple dens appearing by save-dependent value when mountain reaches half health or is destroyed.
Explosives Kit:Spelunkers are now kitted with timed explosives, which they plant deep inside the mountain as a parting gift.
Whenever a spelunker returns, he deals damage to the mountain equal to 0.01-save-dependent value of its max health! The % of damage inflicted is increased by 0.0005% per underground mapping (max of 0.5%). The damage cannot exceed 5x of total current DPM.
However, equipping spelunkers with high-explosives makes everyone’s journey far more dangerous, increasing the odds of injury and death by 15% per tier!
Grand Lodge:The guild serves as a grand lodge and trophy hall, where famed and retired spelunkers drink spiced tea and boast of high adventure.
Whenever a Spelunker returns, all dwarves gain +save-dependent value damage for save-dependent value seconds. Whenever a Treasure Hunter returns, they instead gain +save-dependent value damage for the same duration.
Mithril Divining:Through star-etched crystals and ancient runes, dwarven seers divine the whispers of mithril veins.
Increases Mithril-Luck of all dwarves by save-dependent value.
Mithril-Luck increases the chance of mountain dropping mithril.
Relic Raiding:Over the eons, the mountains have swallowed countless dwarven civilizations. Imagine the artefacts that lay in the Great Mother’s stomach below.
Increases chance of dropping artifacts from dens by save-dependent value.
Spelunker:Spelunkers delve deep below the mountains, risking their lives to map the vast undeground network.
Each spelunker takes save-dependent value minutes to return, retrieving one of the following: save-dependent value: +pile of gold, scaled by mountain level and mapping. save-dependent value: +1-3 mithril. save-dependent value: +1 mithril and reveals 1-3 mithril veins. save-dependent value: reveals 1-3 dens. save-dependent value: nothing. save-dependent value: injury, doubling rest. save-dependent value: +1 dwarf or scientist. save-dependent value: +1-3 PP. save-dependent value: +1 soul. save-dependent value: random artifact. save-dependent value: death.
Each returning spelunker increases the underground mapping by +1%.
When spelunker returns, he rests for 2-4 minutes and then sets off again.
Treasure Hunter:Paved by spelunkers, where they dare not go, treasure hunters descend into the deepest bowels below, to raid ancient vaults and perilous ruins.
Each treasure hunter takes save-dependent value minutes to return, retrieving one of the following: save-dependent value: random artifact, whose tier is dependant on mountain level and mapping. save-dependent value: a unique Tier 5 artifact. save-dependent value: 2-4 mithril. save-dependent value: 1-3 PP. save-dependent value: 1 soul. save-dependent value: triggers a trap calamity. save-dependent value: injury, doubling rest. save-dependent value: grave injury, quadrupling rest. save-dependent value: death.
Antiquities Express:It’s not the years, honey, it’s the mileage.
Treasure Hunters take save-dependent value less time to return.
Treasury Acquisition:Dwarves have an entire tree of science dedicated to maximum treasure extraction, which often means turning every nook and cranny, finding every last hidden vault, then blowing it all up just in case.
Whenever any dwarf or weapon destroys a den, it counts as if it had +save-dependent value bonus luck!
Underground Mapping:Represents how much the underground has been cartographed. Spelunkers do this automatically on their own, but gold can always grease its way towards deeper information.
Increases underground mapping by save-dependent value.
Each point lowers the odds of bad outcomes for spelunkers and treasure hunters (up to a max of 300).
四方求索,萬寶盡攬!自幽暗地底深處,掠盡遺蹟的每一絲星火!
升級
隧線路網:迷途者未必皆迷失地底,尤其是馳騁高壓滑索之人。
探險家返程耗時減少存檔動態值。
先祖學識:為貴族家族尋回遠古典籍與傳承信物,是至高無上的榮耀。但需通曉秘術,巧妙地從大地之母口中探出秘寶的蹤跡。
探險家獲得聲望點的概率增加存檔動態值。
每次探險家獲得聲望點後,基礎概率永久降低0.1%。
地底戰鼓:他們來了。
山體血量過半或被摧毀時,多巢穴同時刷新的概率增加存檔動態值。
炸藥包:探險家配備定時炸藥,深入山體深處留下臨別贈禮。
探險家返程時,對山體造成其最大生命值0.01-存檔動態值的傷害! 每點地底探索度額外提升0.0005%傷害(上限0.5%)。 傷害上限不超過當前每分鐘傷害的5倍。
但配備烈性炸藥也讓旅途危機四伏,每提升一級,探險家受傷和死亡的概率增加15%!
宏偉會館:行會既是恢弘會所,亦是榮譽展廳。退役的傳奇探險家在此品香閒談,誇耀冒險壯舉。
每有一名探險家返程,所有矮人獲得存檔動態值傷害加成,持續存檔動態值秒。 每有一名尋寶獵人返程,所有矮人獲得存檔動態值傷害加成,持續相同時間。
秘銀占卜:藉助星刻水晶與古老符文,矮人先知聆聽秘銀礦脈的低語。
所有矮人秘銀幸運值增加存檔動態值。
秘銀幸運值提升山體掉落秘銀的概率。
遺蹟掃蕩:歲月流轉,群山吞噬了無數矮人文明。難以想象,有多少神器深埋在大地之母的腹中。
巢穴掉落神器的概率增加存檔動態值。
探險家:探險家深入群山地底,以身涉險測繪龐大的地下路網。
每名探險家返程耗時存檔動態值分鐘,隨機獲得以下其中一項: 存檔動態值:獲得一堆黃金,收益隨山體等級和探索度提升。 存檔動態值:獲得1-3秘銀。 存檔動態值:獲得1秘銀並揭示1-3處秘銀礦脈。 存檔動態值:揭示1-3處巢穴。 存檔動態值:一無所獲。 存檔動態值:負傷,休息時間翻倍。 存檔動態值:獲得1名矮人或科學家。 存檔動態值:獲得1-3聲望點。 存檔動態值:獲得1靈魂。 存檔動態值:獲得隨機神器。 存檔動態值:死亡。
每名探險家返程後,地底探索度+1%。
探險家返程後,會休息2-4分鐘,隨後再度出發。
尋寶獵人:探險家開拓前路,尋寶獵人踏入無人敢至的深淵禁地,劫掠遠古寶庫與兇險遺蹟。
每名尋寶獵人返程耗時存檔動態值分鐘,隨機獲得以下其中一項: 存檔動態值:獲得隨機神器,品級隨山體等級與探索度而定。 存檔動態值:獲得專屬的5級神器。 存檔動態值:獲得2-4秘銀。 存檔動態值:獲得1-3聲望點。 存檔動態值:獲得1靈魂。 存檔動態值:觸發陷阱災厄。 存檔動態值:負傷,休息時間翻倍。 存檔動態值:重傷,休息時間翻四倍。 存檔動態值:死亡。
古物快線:歲月無關遠近,里程方為真諦。
尋寶獵人返程耗時減少存檔動態值。
寶庫掠奪:矮人擁有一整套專為極致尋寶而生的學識體系,踏遍每一處角落,搜盡每一座隱秘寶庫,即便一無所獲也要炸個乾淨以防遺漏。
任意矮人或武器摧毀巢穴時,額外視作擁有存檔動態值點幸運值加成!
地層測繪:代表地底世界的已探索進度。探險家會自動進行測繪,黃金亦可換取更深層的情報。
地底探索度+存檔動態值。
每點探索度可降低探險家與尋寶獵人的負面事件概率(上限300點)。