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FLAMEWORKS

Flameworks upgrades

Flamers, Fire Fields, and Flamelords

The Flameworks controls Flamer fire rate, crit, and extra projectiles, plus fire-field radius, duration, stacks, per-stack damage, and amplification for all attacks.

12UPGRADES
01

Flamer Fundamentals

Deploy Flamers and improve attack cooldown, critical hits, and projectile count.

  1. Flamer Dynamic value
    EFFECT

    Hires a Flamer whose bolts leave fire fields; purchase price, attack interval, and final stats scale with owned count and upgrades.

    UNLOCK

    Available once the Flameworks is unlocked.

    RESOURCES
    GoldCost to verify
  2. Rapid Ignition Exact tier data
    EFFECT

    Reduces Flamer attack cooldown.

    UNLOCK

    Requires 1 Flamer.

    RESOURCES
    Gold
    TIERTOTAL EFFECT AFTER PURCHASEBASE COST FOR THIS TIER
    T1 Attack cooldown 0.91×
    G90
    T2 Attack cooldown 0.82×
    G330
    T3 Attack cooldown 0.73×
    G1,130
    T4 Attack cooldown 0.64×
    G2,321
    T5 Attack cooldown 0.55×
    G3,200
    T6 Attack cooldown 0.46×
    G5,420
    T7 Attack cooldown 0.37×
    G32,720
    T8 Attack cooldown 0.28×
    G480,920
    T9 Attack cooldown 0.19×
    G5,140,420
  3. Searing Wounds Exact tier data
    EFFECT

    Allows fire to critically hit and raises its crit chance.

    UNLOCK

    Requires 1 Flamer and 4 Scientists.

    RESOURCES
    Gold
    TIERTOTAL EFFECT AFTER PURCHASEBASE COST FOR THIS TIER
    T1 Fire crit chance 3%
    G160
    T2 Fire crit chance 6%
    G340
    T3 Fire crit chance 9%
    G1,244
    T4 Fire crit chance 12%
    G2,600
    T5 Fire crit chance 15%
    G3,777
    T6 Fire crit chance 18%
    G6,600
    T7 Fire crit chance 21%
    G66,666
    T8 Fire crit chance 24%
    G666,666
    T9 Fire crit chance 27%
    G6,666,666
  4. Draconic Salvo Exact tier data
    EFFECT

    Increases the maximum number of additional fire projectiles per shot.

    UNLOCK

    Requires 3 Runesmiths and 1 Flamer.

    RESOURCES
    GoldMountain Soul
    TIERTOTAL EFFECT AFTER PURCHASEBASE COST FOR THIS TIER
    T1 Additional projectiles +1
    G1,000 S1
    T2 Additional projectiles +2
    G4,000
    T3 Additional projectiles +3
    G7,000 S1
    T4 Additional projectiles +4
    G80,500
  5. Booze And Fire Dynamic value
    EFFECT

    Raises fire damage per Brewmaster. Four tiers are confirmed, but current references do not reliably expose per-tier coefficients or costs.

    UNLOCK

    Requires 6 Flamers.

    RESOURCES
    GoldCost to verify
02

Fire-Field Area and Stacking

Controls fire-field coverage, duration, maximum stacks, and damage per stack.

  1. Conflagration Exact tier data
    EFFECT

    Raises fire-field radius.

    UNLOCK

    Requires 1 Flamer.

    RESOURCES
    Gold
    TIERTOTAL EFFECT AFTER PURCHASEBASE COST FOR THIS TIER
    T1 Fire-field radius 1.2×
    G70
    T2 Fire-field radius 1.4×
    G100
    T3 Fire-field radius 1.6×
    G310
    T4 Fire-field radius 1.8×
    G888
    T5 Fire-field radius 2×
    G1,422
    T6 Fire-field radius 2.2×
    G2,700
    T7 Fire-field radius 2.4×
    G4,200
  2. Insatiable Fire Exact tier data
    EFFECT

    Extends fire-field duration.

    UNLOCK

    Requires 1 Flamer.

    RESOURCES
    GoldMithril
    TIERTOTAL EFFECT AFTER PURCHASEBASE COST FOR THIS TIER
    T1 Fire-field duration 1.15×
    G100 M1
    T2 Fire-field duration 1.3×
    G270 M1
    T3 Fire-field duration 1.45×
    G888 M2
    T4 Fire-field duration 1.6×
    G2,100 M2
    T5 Fire-field duration 1.75×
    G4,500 M3
    T6 Fire-field duration 2×
    G7,000 M3
  3. The Great Pyre Exact tier data
    EFFECT

    Raises maximum fire-field stacks from a base of 5.

    UNLOCK

    Requires 2 Scientists and Insatiable Fire tier 1.

    RESOURCES
    Gold
    TIERTOTAL EFFECT AFTER PURCHASEBASE COST FOR THIS TIER
    T1 Maximum 6 stacks
    G255
    T2 Maximum 8 stacks
    G555
    T3 Maximum 9 stacks
    G888
    T4 Maximum 11 stacks
    G3,333
    T5 Maximum 12 stacks
    G4,444
    T6 Maximum 14 stacks
    G5,555
    T7 Maximum 15 stacks
    G6,666
    T8 Maximum 17 stacks
    G9,999
    T9 Maximum 18 stacks
    G13,337
    T10 Maximum 20 stacks
    G26,000
    T11 Maximum 21 stacks
    G154,000
    T12 Maximum 23 stacks
    G3,254,000
    T13 Maximum 25 stacks
    G42,500,500
  4. Inferno Exact tier data
    EFFECT

    Adds damage dealt by each fire-field stack.

    UNLOCK

    Requires 2 Scientists and Insatiable Fire tier 1.

    RESOURCES
    GoldMountain Soul
    TIERTOTAL EFFECT AFTER PURCHASEBASE COST FOR THIS TIER
    T1 Damage +0.5 per stack
    G666 S1
    T2 Damage +1 per stack
    G2,444 S1
    T3 Damage +1.5 per stack
    G9,999 S2
    T4 Damage +2 per stack
    G19,666 S2
    T5 Damage +2.5 per stack
    G45,000 S2
    T6 Damage +3 per stack
    G127,000 S3
    T7 Damage +3.5 per stack
    G2,666,000 S3
    T8 Damage +4 per stack
    G42,114,000 S4
03

Dens, Amplification, and Flamelords

Turns fire toward dens, amplifies other attacks, or converts Flamers into an explosive fireball line.

  1. Dark Flame Dynamic value
    EFFECT

    Raises fire-field damage against dens. Four tiers are confirmed, but per-tier multipliers and costs are not reliably exposed.

    UNLOCK

    Requires 6 Flamers.

    RESOURCES
    GoldCost to verify
  2. Infernal Symphony Exact tier data
    EFFECT

    Each fire-field stack amplifies all other attacks, including fire bolts.

    UNLOCK

    Requires 5 Scientists and The Great Pyre tier 1.

    RESOURCES
    GoldMithrilMountain Soul
    TIERTOTAL EFFECT AFTER PURCHASEBASE COST FOR THIS TIER
    T1 Other attacks +2% damage per stack
    G666 M2 S1
    T2 Other attacks +3% damage per stack
    G2,222 M3 S2
    T3 Other attacks +4% damage per stack
    G6,666 M4 S3
    T4 Other attacks +5% damage per stack
    G21,500 M6 S3
    T5 Other attacks +6% damage per stack
    G6,999,666 M50 S4
  3. Flamelord Dynamic value
    EFFECT

    Each tier can convert 1 Flamer into a Flamelord, which attacks slower and fires exploding fireballs instead of creating fields. Four tiers are confirmed; actual damage depends on projectile count, max stacks, and current upgrades.

    UNLOCK

    Requires 5 Runesmiths and 6 Flamers.

    RESOURCES
    GoldCost to verify
Read the complete in-game descriptions

Burn baby burn! BURN THE MOUNTAIN, for the rock is famously weak to fire!

升級

Booze And Fire:Never drink and handle fire. Unless you are a Dwarf.

Fire’s damage is increased by save-dependent value per Brewmaster.

Conflagration:When the fire decides it wants a bigger hug, but you can’t run because you’re a mountain.

Fire fields get +save-dependent value radius.

Dark Flame:Obsidian flame roars, hungry and unquenchable. Banned in Djinneva Conventions, but Dwarves don’t care.

Fire fields deal +save-dependent value damage against dens.

Draconic Salvo:Deep in the dungeons, ancient wyrm embers stir restlessly, kept ablaze since the first age of reckoning.

Flamers fire up to +save-dependent value additional projectiles per shot.

Flamelord:Flamelords are taught secrets of fire, deep below the depths. For years they dwell on primordial fury, until they’re ready to spread it in its name.

Converts 1 Flamer into a Flamelord.

Flamelords attack slower and do not create firefields, but instead shoot exploding fireballs. Their size depends on the number of bolts the Flamelord would have fired, and each fireball deals damage equal to damage * max stacks * size * 2, benefiting from most Flamer upgrades.

STATS: Attack CD: save-dependent value-save-dependent value Fireball Damage (size 1): save-dependent value

Flamer:FIRE AND FURY! Flamers and their soot-stained beards, are clad in heat resistant plating. Their bronze-dragon flamethrowers spew forth fire bolts of molten death, which leave behind a field of burning fire, dealing periodic damage every 2 seconds for 8-13 seconds. The fire fields combine when near and stack in intensity, doing damage per stack. The fire bolts deal 12 damage plus the fire’s damage.

STATS: Attack CD: save-dependent value-save-dependent value Damage: save-dependent value Calamity Multiplier: save-dependent value Den Damage Multiplier: save-dependent value Crit: save-dependent value Crit Multiplier: save-dependent value Luck: save-dependent value Gem-Luck: save-dependent value Mithril-Luck: save-dependent value Fire Field Radius: save-dependent value Fire Field Duration: save-dependent value-save-dependent value Max Stacks: save-dependent value

Infernal Symphony:The flames’ dark chorus amplifies destruction.

All hope abandon, ye who enter here.

Fire fields now amplify damage of all other attacks (including fire bolts) by +save-dependent value per stack!

Inferno:Layered flames devour the mountain’s flesh. Fed by the souls of the fallen.

Fire fields get +save-dependent value damage per stack.

Insatiable Fire:Dwarves and fire are quite alike in their insatiable hunger, and the art of holding grudges.

Fire fields get +save-dependent value duration.

Rapid Ignition:The skillful craft of quickly refilling the chamber with oil, without spilling and self-immolating.

Flamers get +save-dependent value cooldown reduction.

Searing Wounds:Sick burn! Somehow the flames have learned to strike where it burns the most, carving festering wounds.

Fire can now critically hit and gets +save-dependent value crit chance.

The Great Pyre:We didn’t start the fire. It was always burning as the world was turning.

Fire fields now stack up to save-dependent value max stacks.

盡情燃燒!焚燬群山!岩石天生畏懼烈焰之力!

升級

酒火交融:切勿酒後玩火—除非你是矮人。

每名釀酒大師提升存檔動態值的火焰傷害。

燎原之勢:烈焰渴望更熾烈的相擁,而群山無處可逃。

烈焰區域範圍+存檔動態值。

暗黑烈焰:黑曜烈焰咆哮不息,狂暴難馴。 遭精靈城邦明令禁用,但矮人毫不在意。

烈焰區域對巢穴造成的傷害+存檔動態值。

龍焰齊射:地牢深處,遠古巨龍的餘燼靜靜湧動,自創世紀元伊始便熊熊不滅。

烈焰使者單次射擊可額外多發射存檔動態值個彈道。

烈焰領主:烈焰領主深諳地底烈焰的秘辛,沉浸原始怒火多年,終獲散播焚世之火的力量。

將1名烈焰使者轉化為烈焰領主。

烈焰領主攻擊速度放緩,不再生成烈焰區域,轉而發射爆裂火球。火球體積取決於原彈道的數量,每枚火球傷害為基礎傷害最大層數體積*2,享受絕大多數烈焰使者的強化加成。

屬性: 攻擊冷卻:存檔動態值-存檔動態值 火球傷害(體積1):存檔動態值

烈焰使者:烈焰與狂怒共生!滿身煙塵的烈焰使者身披耐熱護甲,青銅龍焰噴射器迸發熔火烈焰箭矢,留下持續燃燒的烈焰區域,每2秒造成一次傷害,持續8-13秒。相鄰的烈焰區域會相互融合併疊加強度,每層疊加額外傷害。 烈焰箭矢的基礎傷害為12,附加烈焰的持續傷害。

屬性: 攻擊冷卻:存檔動態值-存檔動態值 傷害:存檔動態值 災厄倍率:存檔動態值 巢穴傷害倍率:存檔動態值 暴擊率:存檔動態值 暴擊倍率:存檔動態值 幸運值:存檔動態值 寶石幸運值:存檔動態值 秘銀幸運值:存檔動態值 烈焰區域範圍:存檔動態值 烈焰區域持續時間:存檔動態值-存檔動態值 最大疊加層數:存檔動態值

地獄交響:烈焰的黑暗共鳴增強了毀滅之力。

墮入此間者,捨棄一切希望。

每層烈焰區域為所有攻擊(含烈焰箭矢)額外增加存檔動態值傷害!

地獄之火:層疊烈焰吞噬山體肌理,以逝者之魂為薪永續燃燒。

每層烈焰區域造成的傷害+存檔動態值。

無盡之焰:矮人與烈焰一般,貪得無厭,記仇不休。

烈焰區域持續時間+存檔動態值。

極速引燃:精湛工藝快速填充燃油腔體,絕不自焚分毫。

烈焰使者冷卻縮減存檔動態值。

灼創要害:焚灼徹骨!烈焰精準轟擊要害,留下潰爛焚痕。

火焰如今可觸發暴擊,暴擊率+存檔動態值。

聖火祭壇:烈焰非人力所創,自世界輪轉之初便永恆燃燒。

烈焰區域最大疊加層數提升至存檔動態值。