Burn baby burn! BURN THE MOUNTAIN, for the rock is famously weak to fire!
升級
Booze And Fire:Never drink and handle fire. Unless you are a Dwarf.
Fire’s damage is increased by save-dependent value per Brewmaster.
Conflagration:When the fire decides it wants a bigger hug, but you can’t run because you’re a mountain.
Fire fields get +save-dependent value radius.
Dark Flame:Obsidian flame roars, hungry and unquenchable. Banned in Djinneva Conventions, but Dwarves don’t care.
Fire fields deal +save-dependent value damage against dens.
Draconic Salvo:Deep in the dungeons, ancient wyrm embers stir restlessly, kept ablaze since the first age of reckoning.
Flamers fire up to +save-dependent value additional projectiles per shot.
Flamelord:Flamelords are taught secrets of fire, deep below the depths. For years they dwell on primordial fury, until they’re ready to spread it in its name.
Converts 1 Flamer into a Flamelord.
Flamelords attack slower and do not create firefields, but instead shoot exploding fireballs. Their size depends on the number of bolts the Flamelord would have fired, and each fireball deals damage equal to damage * max stacks * size * 2, benefiting from most Flamer upgrades.
STATS: Attack CD: save-dependent value-save-dependent value Fireball Damage (size 1): save-dependent value
Flamer:FIRE AND FURY! Flamers and their soot-stained beards, are clad in heat resistant plating. Their bronze-dragon flamethrowers spew forth fire bolts of molten death, which leave behind a field of burning fire, dealing periodic damage every 2 seconds for 8-13 seconds. The fire fields combine when near and stack in intensity, doing damage per stack. The fire bolts deal 12 damage plus the fire’s damage.
STATS: Attack CD: save-dependent value-save-dependent value Damage: save-dependent value Calamity Multiplier: save-dependent value Den Damage Multiplier: save-dependent value Crit: save-dependent value Crit Multiplier: save-dependent value Luck: save-dependent value Gem-Luck: save-dependent value Mithril-Luck: save-dependent value Fire Field Radius: save-dependent value Fire Field Duration: save-dependent value-save-dependent value Max Stacks: save-dependent value
Infernal Symphony:The flames’ dark chorus amplifies destruction.
All hope abandon, ye who enter here.
Fire fields now amplify damage of all other attacks (including fire bolts) by +save-dependent value per stack!
Inferno:Layered flames devour the mountain’s flesh. Fed by the souls of the fallen.
Fire fields get +save-dependent value damage per stack.
Insatiable Fire:Dwarves and fire are quite alike in their insatiable hunger, and the art of holding grudges.
Fire fields get +save-dependent value duration.
Rapid Ignition:The skillful craft of quickly refilling the chamber with oil, without spilling and self-immolating.
Flamers get +save-dependent value cooldown reduction.
Searing Wounds:Sick burn! Somehow the flames have learned to strike where it burns the most, carving festering wounds.
Fire can now critically hit and gets +save-dependent value crit chance.
The Great Pyre:We didn’t start the fire. It was always burning as the world was turning.
Fire fields now stack up to save-dependent value max stacks.
盡情燃燒!焚燬群山!岩石天生畏懼烈焰之力!
升級
酒火交融:切勿酒後玩火—除非你是矮人。
每名釀酒大師提升存檔動態值的火焰傷害。
燎原之勢:烈焰渴望更熾烈的相擁,而群山無處可逃。
烈焰區域範圍+存檔動態值。
暗黑烈焰:黑曜烈焰咆哮不息,狂暴難馴。 遭精靈城邦明令禁用,但矮人毫不在意。
烈焰區域對巢穴造成的傷害+存檔動態值。
龍焰齊射:地牢深處,遠古巨龍的餘燼靜靜湧動,自創世紀元伊始便熊熊不滅。
烈焰使者單次射擊可額外多發射存檔動態值個彈道。
烈焰領主:烈焰領主深諳地底烈焰的秘辛,沉浸原始怒火多年,終獲散播焚世之火的力量。
將1名烈焰使者轉化為烈焰領主。
烈焰領主攻擊速度放緩,不再生成烈焰區域,轉而發射爆裂火球。火球體積取決於原彈道的數量,每枚火球傷害為基礎傷害最大層數體積*2,享受絕大多數烈焰使者的強化加成。
屬性: 攻擊冷卻:存檔動態值-存檔動態值 火球傷害(體積1):存檔動態值
烈焰使者:烈焰與狂怒共生!滿身煙塵的烈焰使者身披耐熱護甲,青銅龍焰噴射器迸發熔火烈焰箭矢,留下持續燃燒的烈焰區域,每2秒造成一次傷害,持續8-13秒。相鄰的烈焰區域會相互融合併疊加強度,每層疊加額外傷害。 烈焰箭矢的基礎傷害為12,附加烈焰的持續傷害。
屬性: 攻擊冷卻:存檔動態值-存檔動態值 傷害:存檔動態值 災厄倍率:存檔動態值 巢穴傷害倍率:存檔動態值 暴擊率:存檔動態值 暴擊倍率:存檔動態值 幸運值:存檔動態值 寶石幸運值:存檔動態值 秘銀幸運值:存檔動態值 烈焰區域範圍:存檔動態值 烈焰區域持續時間:存檔動態值-存檔動態值 最大疊加層數:存檔動態值
地獄交響:烈焰的黑暗共鳴增強了毀滅之力。
墮入此間者,捨棄一切希望。
每層烈焰區域為所有攻擊(含烈焰箭矢)額外增加存檔動態值傷害!
地獄之火:層疊烈焰吞噬山體肌理,以逝者之魂為薪永續燃燒。
每層烈焰區域造成的傷害+存檔動態值。
無盡之焰:矮人與烈焰一般,貪得無厭,記仇不休。
烈焰區域持續時間+存檔動態值。
極速引燃:精湛工藝快速填充燃油腔體,絕不自焚分毫。
烈焰使者冷卻縮減存檔動態值。
灼創要害:焚灼徹骨!烈焰精準轟擊要害,留下潰爛焚痕。
火焰如今可觸發暴擊,暴擊率+存檔動態值。
聖火祭壇:烈焰非人力所創,自世界輪轉之初便永恆燃燒。
烈焰區域最大疊加層數提升至存檔動態值。