DANGER, HIGHLY FLAMMABLE! Do NOT mix gunpowder and ale! Days since last accident: 0
升級
[shake]BIG BAD BOMB:Demodwarves have a save-dependent value chance to throw a heavy large metal bomb instead of a dynamite stick, with +50% damage, +8 force, +35% radius and -13% throwing velocity.
Chance is increased by 4% for each tier of Powder Hall upgrade, 0.7% for each runesmith and by 0.08% per luck. Current chance: save-dependent value.
Seismic Revelations:Hidden lairs tremble into view!
Whenever a calamity triggers, there’s a save-dependent value chance to reveal a random den.
Stardust Calamity Powder:Stars and mithril ground into gunpowder, long believed to bring luck in finding their brethren beneath the stone.
Demodwarves get: +save-dependent value Mithril-Luck +save-dependent value Gem-Luck +save-dependent value calamity damage.
Demodwarf:BOOM BOOM BABY! Dynamite throwing can be dangerously unpredictable and may entirely miss the Mountain, and hopefully your Runners too. However their explosions are powerful, dealing high damage and throwing ore far, but they’re also destabilizing, producing more falling rocks and greatly raising the calamity bar.
STATS: Attack CD: save-dependent value-save-dependent value Damage: save-dependent value Calamity Multiplier: save-dependent value Den Damage Multiplier: save-dependent value Crit: save-dependent value Crit Multiplier: save-dependent value Luck: save-dependent value Gem-Luck: save-dependent value Mithril-Luck: save-dependent value Big Bad Bomb: save-dependent value It’s Rainning Dynamite: save-dependent value
Efficient Delivery Protocol:Dynamite sticks are strapped all over the dwarf and periodically refilled by his squire.
+save-dependent value cooldown reduction.
[rainbow]HOLY HAND GRENADE:GROM’S DIVINE FURY SHALL TEAR THE EARTH ASUNDER!
Demodwarves have save-dependent value chance and +0.5% per Priest, to throw a Holy Hand Grenade instead of a Big Bad Bomb, which has +200% radius, destroys falling rocks, and deals +1% more damage per Faith.
I’m A Power Load:Dwarf engineers have mastered all the ways an explosion can explode. And remember, with great power comes great responsibility, of not killing your fellow dwarves. But eh, blast first, ask questions later.
+save-dependent value force and +save-dependent value radius.
Also affects Wind Bomb.
Force increases the velocity and thus range at which ores and rocks are blown out.
It’s Rainning Dynamite:The only thing that worries me is the sky falling on our heads.
Demodwarves have 4% chance to throw an extra dynamite. This can trigger save-dependent value times separately in one throw and each instance has a chance to trigger other effects such as Big Bad Bomb. Chance is increased by 0.5% per scientist and 0.08% per luck. Current chance: save-dependent value.
Lightweight Casing:With the help of cloud-dwarf tech, the dynamite shell weights less and is thus thrown further up the mountain. It also has increased odds of exploding upon collision. This makes TNT less likely to miss, and much to their joy, puts Runners somewhat less at risk.
However, some radical dwarves have been claiming TNT could be useful for blowing distant ore pile closer to the stash, but who knows, those bastards would solve everything with explosives if they could.
+save-dependent value throwing velocity and explosion chance.
Also affects Wind Bomb.
Powder Hall:Unlocks advanced explosions and alchemical upgrades.
Tier 1 unlocks Stardust Calamity Powder for demodwarves, and Seismic Revelations for all dwarves.
Tier 2 unlocks It’s Rainning Dynamite for demodwarves, and Pixie Cocaine for runners.
Tier 3 unlocks Mapped Destruction (prestige) upgrade and is required for Holy Hand Grenade.
Tier 4 further buffs related upgrades and unlocks Nuclear Research.
Shrapnel Rocks Hate:Gunpowder is now riddled with little mithril spikes that upon explosion dig further into the surrounding rock, possibly hitting the weakest and tenderest of spots.
+save-dependent value Crit Chance.
Tightly Packed Package:More crammed gunpowder equals more damage, but more weight too.
+save-dependent value damage. -save-dependent value throwing velocity. +save-dependent value increased cooldown.
Total Denmolition:If great mountains, formed over millions of years, cannot stand our wrath, then how can your puny dwellings?
Demodwarves deal +save-dependent value damage against dens, and loot from dens destroyed by explosions gains +save-dependent value force, hopefully flying right into your stash!
Mapped Destruction:With the Mother’s underbelly surveyed, the carnage can be delivered with critical precision.
Demodwarves get +save-dependent value damage per Underground Mapping.
Wind Bomb:Manually aimed upon use. Launches an orb full of raging wind, that explodes and blows away ore.
Some dynamite upgrades also affect Wind Bomb.
Hotkey: B.
危險易爆! 嚴禁將火藥與麥酒混放! 距上一次事故天數:0
升級
[shake]巨型兇暴炸彈:異化矮人有存檔動態值的概率投擲巨型金屬炸彈,而非普通炸藥棒;巨型炸彈傷害提升50%、衝擊力提升8、爆炸範圍提升35%、投擲速度降低13%。
每級火藥工坊增加4%概率,每名符文鐵匠增加0.7%,每點幸運值增加0.08%。當前概率:存檔動態值。
地質啟示:隱匿的巢穴震顫現身!
每次觸發災厄時,有存檔動態值的概率顯露一處隨機巢穴。
星塵災厄火藥:星辰與秘銀碾入火藥之中,自古傳言能提升探尋地底礦藏的運氣。
異化矮人獲得: 秘銀幸運值+存檔動態值 寶石幸運值+存檔動態值 災厄傷害+存檔動態值。
異化矮人:轟隆轟鳴,炸裂天地! 炸藥投擲軌跡難以捉摸,極易完全偏離山體,但願也不會波及搬運工。 但其爆炸威力極強,高額傷害可將礦石震飛至遠方;同時會加劇地質動盪,催生更多落石,大幅提升災厄進度條。
屬性: 攻擊冷卻:存檔動態值-存檔動態值 傷害:存檔動態值 災厄倍率:存檔動態值 巢穴傷害倍率:存檔動態值 暴擊率:存檔動態值 暴擊倍率:存檔動態值 幸運值:存檔動態值 寶石幸運值:存檔動態值 秘銀幸運值:存檔動態值 巨型兇暴炸彈概率:存檔動態值 天降炸藥概率:存檔動態值
高效投送機制:矮人周身捆滿炸藥,侍從會定期補充裝填。
冷卻縮減存檔動態值。
[rainbow]神聖手雷:格羅姆神聖之怒,撕裂大地萬象!
異化矮人有存檔動態值+每名牧師增加0.5%的概率投擲神聖手雷(替代巨型兇暴炸彈),爆炸範圍提升200%,可清除所有落石,每點信仰值額外提升1%傷害。
極限裝填:矮人工程師精通一切爆炸奧義。切記,能力越大責任越大—別炸到同族同胞。不過也無妨,炸就炸了,以後再說。
衝擊力+存檔動態值,爆炸範圍+存檔動態值。
同時對風襲炸彈生效。
衝擊力可增加礦石與岩石被炸飛的速度及距離。
天降炸藥:唯一的隱患,便是天降巨石砸落頭頂。
異化矮人有4%的概率額外投擲一枚炸藥。單次投擲可獨立觸發存檔動態值次額外投擲,每次均有概率觸發巨型兇暴炸彈等特效。每名科學家增加0.5%概率,每點幸運值增加0.08%概率。當前概率:存檔動態值。
輕量化外殼:藉助雲端矮人科技,炸藥殼體重量減輕,可投擲至山體更高處,碰撞引爆的概率也隨之提升。這大幅降低了炸藥空投概率,也稍稍減少了搬運工受波及的風險。
部分激進的矮人甚至揚言,炸藥可將遠處的礦堆炸至儲物點旁,不過誰知道呢—這幫傢伙總想用炸藥解決一切問題。
投擲速度與碰撞引爆概率+存檔動態值。
同時對風襲炸彈生效。
火藥工坊:解鎖高階爆炸效果與鍊金強化。
1級為異化矮人解鎖星塵災厄火藥,為所有矮人解鎖地質啟示。
2級為異化矮人解鎖天降炸藥,為搬運工解鎖精靈秘藥。
3級解鎖測繪毀滅(轉生)強化和神聖手雷的前置條件。
4級進一步強化相關詞條,並解鎖核能研究。
碎石裂巖:火藥內嵌細碎秘銀尖刺,爆炸時深入周遭巖層,直擊巖體最薄弱之處。
暴擊率+存檔動態值。
密實裝填:火藥裝填越密實,傷害越高,但重量也隨之增加。
傷害+存檔動態值。 投擲速度-存檔動態值。 冷卻時間+存檔動態值。
全面搗毀:億萬年鑄就的巍峨群山,尚且抵擋不住我們的怒火,何況你渺小的巢穴?
異化矮人對巢穴造成的傷害+存檔動態值,爆炸摧毀巢穴的戰利品額外獲得存檔動態值衝擊力,盡數飛向儲物點!
測繪毀滅:勘明大地之母的地底脈絡,精準屠戮隨之而至。
每點地底探索度為異化矮人+存檔動態值傷害。
風襲炸彈:使用時手動瞄準。 投擲一枚聚斂狂風的法球,爆炸後震飛大量礦石。
部分炸藥強化詞條對風襲炸彈同樣生效。
快捷鍵:B。