EffectPassive: Whenever a Runner reaches his maximum carrying capacity, he gains a magical shield that protects him from falling rocks for 15-30 seconds.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Check synergyPrefer it only when its supported mechanic is active in the current run.
View details →
Passive
Ancient Energy Idol
EffectPassive: Laser Cannons get +20% damage.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details → EffectPassive: Miners get +20% damage.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details →
Spire required
Arkenstone
EffectCollect: +5 PP. Passive: All ores and gems are worth +20% more gold. Required to access the Great World Spire.
- How to get
- Forge and deep explorationThe game text does not expose its fixed pool; run Forge Artifact and Treasure Hunters in parallel.
- How to choose
- Always takeRequired for the Great World Spire; route value outweighs its immediate effect.
View details →
Passive
Bag Of Overflowing Gold
EffectPassive: Every 5-7 minutes, you gain 700-1400 gold and +0.3-0.6% of your total gold.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details →
Passive
Belt of Giant Strength
EffectPassive: Runners get +2 carrying capacity.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Check synergyPrefer it only when its supported mechanic is active in the current run.
View details → EffectPassive: Demodwarf's BIG BAD BOMB has +2% chance to trigger, and its 1st tier costs 100% less gold and mithril to buy. Additionally, Wind Bomb gets +4 force.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details → EffectPassive: All dwarves get +0.01% damage for each time a runner was stunned, up to a maximum of 100%. Additionally they get +0.0025% damage for each time a runner was stunned, with no limit.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details → EffectCollect: +1 dwarf, +1 mithril and +1 PP.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details → EffectPassive: When a den is destroyed, there is a 12% chance to spawn another den or mithril vein.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details → EffectPassive: Whenever a calamity triggers, all dwarves get their CD set to 20% of max.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Check synergyPrefer it only when its supported mechanic is active in the current run.
View details →
On collectPassive
Cat's Eye Diamond
EffectCollect: Diamonds start raining for a brief moment.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details →
On collectPassive
Chalice Of Life
EffectCollect: +2-4 Dwarves. Passive: -14% stun duration to runners.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Check synergyPrefer it only when its supported mechanic is active in the current run.
View details → EffectCollect: +0-3000 gold, +0-3 mithril, +0-3 PP, spawn 0-3 dens, and trigger 0-3 calamities.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details → EffectPassive: All Runes cost -25% gold.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details → EffectPassive: Every time you consume a mountain, you have 12% chance to gain +1 PP.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Check synergyPrefer it only when its supported mechanic is active in the current run.
View details → EffectPassive: Runners get +10% speed.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Solve a bottleneckTake when transport, survival, cooldowns, or another supported system is limiting the run.
View details →
Passive
Coffer Of Overflowing Gold
EffectPassive: Every 5-7 minutes, you gain 1250-2500 gold and +0.5-1.0% of your total gold.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details → EffectPassive: Bulldozers gain +16 max HP. Whenever they are hit by a falling rock, they gain stacking +20% speed for 10 seconds.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Solve a bottleneckTake when transport, survival, cooldowns, or another supported system is limiting the run.
View details → EffectPassive: When you kill a mountain, each remaining den has a 42% chance to be destroyed and drop loot.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Check synergyPrefer it only when its supported mechanic is active in the current run.
View details →
On collect
Crown Coin of the First King
EffectCollect: +700 gold and +2 PP.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details → EffectCollect: +2000-3000 gold and +2 PP.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details →
On collect
Crown of Kings
EffectCollect: +5 PP.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details → EffectCollect: +1-3 scientists (or dwarves if you don't have a Grand Laboratory).
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details → EffectPassive: All dwarves have +10 gem-luck. Slightly increased chance of an extraterrestrial encounter.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details → EffectPassive: Runners get +35 Luck but -12% Speed.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Solve a bottleneckTake when transport, survival, cooldowns, or another supported system is limiting the run.
View details → EffectPassive: Great Duke Cannons get +10% damage.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details →
On collect
Deep Vault Fragment
EffectCollect: You get 1-2 mithril and +2 PP.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details → EffectPassive: Harpoon Ballistas deal additional damage to dens equal to +0.1% of the den's max health per rank of Quadruple-Bladed Bolts.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details →
Spire required
Dial of Destiny
EffectCollect: +5 PP, +1 Soul and +10 Mithril. Required to access the Great World Spire.
- How to get
- Forge and deep explorationThe game text does not expose its fixed pool; run Forge Artifact and Treasure Hunters in parallel.
- How to choose
- Always takeRequired for the Great World Spire; route value outweighs its immediate effect.
View details →
Passive
Divine Gem Polish
EffectPassive: All gems are worth 20% more.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details → EffectPassive: Whenever a miner throws the pickaxe it has 3% chance to transform into a golden pickaxe blessed by divine light, with +30% flat crit damage and +40 luck. The chance is increased by 0.04% per luck and by 1% per priest.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details →
Passive
Divine Slapping Gloves
EffectPassive: If you wake up a runner by slapping, he gets a shield for 15-30 seconds.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Check synergyPrefer it only when its supported mechanic is active in the current run.
View details →
Passive
Divine Tension Coils
EffectPassive: Harpoon Ballistas get +20% damage.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details → EffectPassive: All non-gem ores are worth +15% more gold.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details → EffectPassive: Flamer's Draconic Salvo costs 50% less gold and can fire 1 additional projectile.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details →
Spire required
Dragon's Egg
EffectCollect: +10 PP and triggers the Rain of Gems calamity 7 times. Passive: Required to access the Great World Spire.
- How to get
- Dragon bossComplete the timed fight before the Dragon retreats.
- How to choose
- Always takeRequired for the Great World Spire; route value outweighs its immediate effect.
View details → EffectPassive: Fire deals +0.01 damage per stack for every 1000 gold you have, up to +1 damage max. Additionally it deals +0.01 damage per stack for every 50,000 gold you have, up to +10 damage max.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details → EffectPassive: Miners get +20% damage when the mountain is below 40% health.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details → EffectA mysterious key, clearly magical in nature, but with no obvious ability.
- How to get
- Artifact choicesTake it when it appears and keep all three keys for the Triple Seal Vault.
- How to choose
- Route priorityTake unless the alternative is needed to prevent an immediate run failure.
View details →
Passive
Exalted Gem Polish
EffectPassive: All gems are worth 15% more.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details → EffectPassive: Whenever a Treasure Hunter returns, all dwarves permanently gain +1% damage. After reaching +50% bonus, they get +0.2% instead.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details →
On collectPassive
Eye Of Calamity
EffectCollect: Trigger 10 calamities. Passive: All dwarves have +20% calamity damage multiplier. Whenever you trigger a calamity, all dwarves get 25% CD reduction for 6-12 seconds.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details →
On collectPassive
Falling Star Ornament
EffectCollect: A golden star falls from the sky. Passive: Whenever a falling rock is destroyed by a turret, it has increased chance of dropping gems.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details → EffectPassive: Underground Housing costs 5% less gold. Whenever you buy Underground Housing, there's a 50% chance to gain +1 dwarf.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details → EffectPassive: Flamers get +20% damage.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details → EffectPassive: All dwarves deal +35% damage against dens.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details →
Passive
Foreman's Forehammer
EffectPassive: Underground Housing costs 10% less gold.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details → EffectPassive: Whenever you use the Forge Artifact ritual, Miners, Harpoon Ballistas and Great Duke Cannons permanently gain +5% damage.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details → EffectPassive: Whenever you use the Forge Artifact ritual, all dwarves gain +30% damage and +10 mithril-luck for 20 seconds.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details →
On collectPassive
Gemstorm Idol
EffectPassive: Whenever you collect an artifact, there is a 70% chance to trigger a Rain of Gems calamity.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details →
Passive
Giant Marble Elven Foot
EffectPassive: Runners get +12% Speed but +20% resting time. You know why.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Solve a bottleneckTake when transport, survival, cooldowns, or another supported system is limiting the run.
View details →
On collect
Giant Mithril Nugget
EffectCollect: You get 3-6 Mithril.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details →
Passive
Gilded Duke's Emblem
EffectPassive: Duke Cannon has a 5% chance to fire a huge golden cannonball with +40 Luck and +50% crit damage. Chance is increased by 1% per Priest and 0.01% per Luck.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details →
Spire required
Goblin Crown
EffectCollect: +4 PP. Passive: Required to access the Great World Spire.
- How to get
- Goblin KingDefeat the Goblin King before he escapes.
- How to choose
- Always takeRequired for the Great World Spire; route value outweighs its immediate effect.
View details →
On collect
Goblin's Curse Jar
EffectCollect: +600-1200 gold. And you are definitely not cursed.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details → EffectPassive: Clicking damage gets +10% crit and +42 luck.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details →
On collect
Golden Cornucopia
EffectCollect: It pours gold from the heavens!
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details → EffectPassive: Runners get +10% dodge.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Solve a bottleneckTake when transport, survival, cooldowns, or another supported system is limiting the run.
View details →
Passive
Golden God Statue
EffectPassive: Pure gold ores are worth 15% more.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details → EffectPassive: Bulldozers gain +33% mouth size and +5 carrying capacity.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Check synergyPrefer it only when its supported mechanic is active in the current run.
View details →
On collect
Golden Treasure Chest
EffectCollect: +900-1800 gold.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details →
Passive
Golden Weighstone
EffectPassive: All ores and gems are worth +10% more gold.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details → EffectPassive: Cannonballs can no longer hit runners, and their Boulderbane upgrade deals +2 damage.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details →
Passive
Great Slayer's Axe
EffectPassive: All dwarves deal +20% damage against dens.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details → Passive
Greyglitter Dowsing Amulet
EffectPassive: All dwarves get +4 mithril-luck.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details → EffectPassive: Whenever you destroy a den, all dwarves get +10% Haste for 6-12s and +0.3% Damage permanently!
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details →
On collect
Grimlin's Cage
EffectCollect: +2-4 dwarves and +1 PP.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details →
On collect
Grom's Drinking Horn
EffectCollect: +5000 gold, +3 PP and +30% of your total gold.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details → EffectPassive: All dwarves get +0.5% damage. Stacks indefinitely.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details → EffectPassive: Clicking on dens now deals 50% of the damage.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details →
On collect
Hallowed Choir Icon
EffectCollect: +1 Soul, +3 PP and +15 Faith.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details →
On collect
Heirloom Treasure Map
EffectCollect: +2500 gold and +4 PP.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details → EffectPassive: Demodwarves get +20% damage.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details → EffectPassive: Runners get -20% stun duration.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Check synergyPrefer it only when its supported mechanic is active in the current run.
View details → EffectPassive: Whenever a Runner dodges a falling rock, he gets +1% Speed permanently, up to maximum of 30%.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Solve a bottleneckTake when transport, survival, cooldowns, or another supported system is limiting the run.
View details → EffectPassive: Clicking damage gets +6% crit and +30 gem-luck.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details →
On collectPassive
Holy Grail
EffectCollect: +4 dwarves. Passive: Every 8-16 minutes, you gain +1 dwarf. Each dwarf gained increases the interval by 2 minutes.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Solve a bottleneckTake when transport, survival, cooldowns, or another supported system is limiting the run.
View details → EffectPassive: Laser Cannons get +10% damage.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details → EffectPassive: Harpoon Ballistas get +10% damage.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details → EffectPassive: Flamers and Flamelords have -20% CD reduction.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Check synergyPrefer it only when its supported mechanic is active in the current run.
View details →
Passive
Lightning Linstock
EffectPassive: Great Duke Cannons get +20% damage.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details →
Passive
Magical Back Brace
EffectPassive: Runners get +1 carrying capacity.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Check synergyPrefer it only when its supported mechanic is active in the current run.
View details → Passive
Magical Gem Polish
EffectPassive: All gems are worth 10% more.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details → EffectPassive: All ores and gems are worth +0.5% more gold. Stacks indefinitely.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details → EffectPassive: All dens have +12% chance to drop Mithril.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details → EffectCollect: +2-4 mithril and +2-4 PP.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details →
On collectPassive
Mithril Heart
EffectCollect: gives 1-2 Mithril. Passive: Whenever you obtain Mithril, there's a small chance you get 1 bonus mithril.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details →
On collect
Mithril Savings Bond
EffectCollect: +4 Mithril and +500 gold.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details →
On collect
Mother's Fragment
EffectCollect: +1 PP.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details →
Spire required
Mountain Core
EffectCollect: +12 PP, +10 Mithril and +1 Soul. Passive: Required to access the Great World Spire.
- How to get
- Forge and deep explorationThe game text does not expose its fixed pool; run Forge Artifact and Treasure Hunters in parallel.
- How to choose
- Always takeRequired for the Great World Spire; route value outweighs its immediate effect.
View details → EffectPassive: Pickarang pickaxes gain +10% stacking damage each bounce.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details → EffectPassive: Whenever you destroy a den, there is a 33% chance it explodes and damages the mountain for 1-15% of that den's max health.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details → EffectPassive: The Ox-Lung Lager now also shields runners for 15-30 seconds.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Check synergyPrefer it only when its supported mechanic is active in the current run.
View details →
Spire required
Philosopher's Stone
EffectPassive: Transmutation rituals have a 0.1% chance per Scientist, Runesmith and Stonecaller, a 2% chance per tier of Ritual Power, and a 0.05% chance per Alchemy Research, to double their results. Required to access the Great World Spire.
- How to get
- AlchemyKeep running Alchemy in the Grand Laboratory; start early to accumulate attempts.
- How to choose
- Always takeRequired for the Great World Spire; route value outweighs its immediate effect.
View details →
Passive
Pickaxe-Throw Gold Medal
EffectPassive: Miners get +10% damage.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details → EffectCollect: Gold falls from the sky.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details → EffectCollect: +999 gold, +1 PP, and triggers 4 calamities.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details →
Passive
Quickbeer Dispenser
EffectPassive: Whenever a Runner delivers a payload, he has a 20% chance to gain +50% speed, +100% gathering speed and +30% dodge for 12-16 seconds. Chance is increased by +0.03% per luck and is guaranteed if he delivered an artifact.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Solve a bottleneckTake when transport, survival, cooldowns, or another supported system is limiting the run.
View details →
Passive
Restless Talisman
EffectPassive: Runners get -25% resting time.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Check synergyPrefer it only when its supported mechanic is active in the current run.
View details →
Passive
Ritualist's Ledger
EffectPassive: Upon casting any ritual, there is a 0.1% chance per Runesmith and per Stonecaller, a 1% chance per tier of Ritual Power, and a 0.05% chance per Alchemy Research, to fully refund all gold, mithril, soul, and dwarf costs of that ritual.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details → EffectPassive: +30% speed. Tiny chance at any point for the rockets to malfunction and send the dwarf flying.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Solve a bottleneckTake when transport, survival, cooldowns, or another supported system is limiting the run.
View details →
On collect
Royal Tax Refund
EffectCollect: +3000-5000 gold and +20% of your total gold.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details → EffectA mysterious key, clearly magical in nature, but with no obvious ability.
- How to get
- Artifact choicesTake it when it appears and keep all three keys for the Triple Seal Vault.
- How to choose
- Route priorityTake unless the alternative is needed to prevent an immediate run failure.
View details → EffectPassive: Flamers' fire bolts now do double damage.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details →
Special item
Sapphire Key
EffectA mysterious key, clearly magical in nature, but with no obvious ability.
- How to get
- Artifact choicesTake it when it appears and keep all three keys for the Triple Seal Vault.
- How to choose
- Route priorityTake unless the alternative is needed to prevent an immediate run failure.
View details → EffectPassive: Whenever a runner is stunned by a falling rock, there's a tiny chance he explodes in a shower of gems and is yeeted into space!
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details →
Spire required
Shadowflame Whip
EffectCollect: +15 PP. Passive: Forge Artifact costs 1 less Mithril and each cast has a 30% chance to refund 1 Soul. Required to access the Great World Spire.
- How to get
- Balrogg bossComplete the timed fight before the Balrogg retreats.
- How to choose
- Always takeRequired for the Great World Spire; route value outweighs its immediate effect.
View details → EffectPassive: Whenever a runner stops resting or gets hit by a rock, there's a 15% chance he gets a shield that lasts 15-30 seconds.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Check synergyPrefer it only when its supported mechanic is active in the current run.
View details →
Passive
Sorcerous Spyglass
EffectPassive: Ballistas and turrets get +10% flat accuracy.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Check synergyPrefer it only when its supported mechanic is active in the current run.
View details → EffectCollect: +1 soul and +2 PP.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details → EffectPassive: Ox-Lung Lager and Bling-Barrel Brew get +20% radius.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Check synergyPrefer it only when its supported mechanic is active in the current run.
View details → EffectPassive: Runners get +18% speed, but -4% dodge and +12% resting time.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Solve a bottleneckTake when transport, survival, cooldowns, or another supported system is limiting the run.
View details →
Passive
Stoneshaper's Rod
EffectPassive: Underground Housing costs 20% less gold.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details →
Passive
Stonewarden's Pact
EffectPassive: Spelunkers and Treasure Hunters can no longer die. Instead they become injured.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Check synergyPrefer it only when its supported mechanic is active in the current run.
View details →
Passive
The Great Mother Figurine
EffectPassive: You retroactively and passively get +1 dwarf for every 3 underground housings you bought.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Check synergyPrefer it only when its supported mechanic is active in the current run.
View details → EffectPassive: Whenever the mountain would reclaim ore, there's a 6% chance that The Great Maw reclaims it instead.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details →
Spire required
The Nauglamir
EffectCollect: +8 PP. Passive: Whenever you gain PP from eating a mountain, you have 50% chance to gain double the amount. Required to access the Great World Spire.
- How to get
- Triple Seal VaultKeep all three Gem Keys and use them when the Triple Seal Vault appears.
- How to choose
- Always takeRequired for the Great World Spire; route value outweighs its immediate effect.
View details →
On collectPassive
Tome Of Calamity
EffectCollect: Immediately triggers 5 calamities. Passive: Whenever you trigger a calamity, all dwarves permanently gain +0.15% damage.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details →
Passive
Tremor Lord's Idol
EffectPassive: Demodwarves get +10% damage.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details → EffectPassive: Laser Cannon's POWER OVERWHELMING upgrade now also counts Stonecallers and Runesmiths as Scientists for its damage bonus.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details →
Passive
Warhammer of Reckoning
EffectPassive: Whenever you consume a mountain, all dwarves gain +2% damage permanently.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details →
On collectPassive
Warlord's Mantle
EffectCollect: Destroy all dens, then spawn 2-3 dens. Passive: Destroying a den counts as if the destructor had +20 Luck.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Solve a bottleneckTake when transport, survival, cooldowns, or another supported system is limiting the run.
View details → EffectCollect: +1 Soul.
- How to get
- General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
- How to choose
- Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details → No artifacts match these filters.