Dwarf Eats Mountain · Database

Artifacts

Rare relics that reshape a run, from collection bonuses to endgame unlocks.

124ENTRIES
PROGRESSION CHECKLIST

Key progression artifacts

These artifacts are explicitly marked by the game as requirements for accessing the Great World Spire.

ACQUISITION ROUTES

Know which pool to run

A missing artifact is usually a source problem. Keep broad random rolls separate from fixed bosses and late unique routes.

Open the full acquisition guide →
01Mountains, Dens, expeditions

Broad random rolls. Available tiers depend on source and progression.

02Treasure Hunters

A tier-scaled random artifact outcome plus a separate unique Tier 5 outcome.

03Forge Artifact

67% for one of four unique Tier 5 artifacts; otherwise a random Tier 3 or 4 artifact.

04Bosses and special systems

Fixed route items from timed bosses, Alchemy, and the Triple Seal Vault.

ARTIFACT FINDER

Find an artifact by purpose

Search names and effects, then narrow the list by what the artifact does.

Purpose
Source
124 matching artifacts
Aegis Medallion icon
Passive

Aegis Medallion

EffectPassive: Whenever a Runner reaches his maximum carrying capacity, he gains a magical shield that protects him from falling rocks for 15-30 seconds.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Check synergyPrefer it only when its supported mechanic is active in the current run.
View details
Ancient Energy Idol icon
Passive

Ancient Energy Idol

EffectPassive: Laser Cannons get +20% damage.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Arcane Headlamp icon
Passive

Arcane Headlamp

EffectPassive: Miners get +20% damage.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Arkenstone icon
Spire required

Arkenstone

EffectCollect: +5 PP. Passive: All ores and gems are worth +20% more gold. Required to access the Great World Spire.

How to get
Forge and deep explorationThe game text does not expose its fixed pool; run Forge Artifact and Treasure Hunters in parallel.
How to choose
Always takeRequired for the Great World Spire; route value outweighs its immediate effect.
View details
Bag Of Overflowing Gold icon
Passive

Bag Of Overflowing Gold

EffectPassive: Every 5-7 minutes, you gain 700-1400 gold and +0.3-0.6% of your total gold.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Belt of Giant Strength icon
Passive

Belt of Giant Strength

EffectPassive: Runners get +2 carrying capacity.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Check synergyPrefer it only when its supported mechanic is active in the current run.
View details
Bob-omb's Idol icon
Passive

Bob-omb's Idol

EffectPassive: Demodwarf's BIG BAD BOMB has +2% chance to trigger, and its 1st tier costs 100% less gold and mithril to buy. Additionally, Wind Bomb gets +4 force.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Book Of Grudges icon
Passive

Book Of Grudges

EffectPassive: All dwarves get +0.01% damage for each time a runner was stunned, up to a maximum of 100%. Additionally they get +0.0025% damage for each time a runner was stunned, with no limit.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Bottled Dwarf icon
On collect

Bottled Dwarf

EffectCollect: +1 dwarf, +1 mithril and +1 PP.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details
Broodstone Idol icon
Passive

Broodstone Idol

EffectPassive: When a den is destroyed, there is a 12% chance to spawn another den or mithril vein.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Calamity Totem icon
Passive

Calamity Totem

EffectPassive: Whenever a calamity triggers, all dwarves get their CD set to 20% of max.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Check synergyPrefer it only when its supported mechanic is active in the current run.
View details
Cat's Eye Diamond icon
On collectPassive

Cat's Eye Diamond

EffectCollect: Diamonds start raining for a brief moment.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Chalice Of Life icon
On collectPassive

Chalice Of Life

EffectCollect: +2-4 Dwarves. Passive: -14% stun duration to runners.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Check synergyPrefer it only when its supported mechanic is active in the current run.
View details
Chaos Orb icon
On collect

Chaos Orb

EffectCollect: +0-3000 gold, +0-3 mithril, +0-3 PP, spawn 0-3 dens, and trigger 0-3 calamities.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details
Chromatic Anvil icon
Passive

Chromatic Anvil

EffectPassive: All Runes cost -25% gold.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Chronicle Stone icon
Passive

Chronicle Stone

EffectPassive: Every time you consume a mountain, you have 12% chance to gain +1 PP.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Check synergyPrefer it only when its supported mechanic is active in the current run.
View details
Cloud Slippers icon
Passive

Cloud Slippers

EffectPassive: Runners get +10% speed.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Solve a bottleneckTake when transport, survival, cooldowns, or another supported system is limiting the run.
View details
Coffer Of Overflowing Gold icon
Passive

Coffer Of Overflowing Gold

EffectPassive: Every 5-7 minutes, you gain 1250-2500 gold and +0.5-1.0% of your total gold.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Crimson Bull icon
Passive

Crimson Bull

EffectPassive: Bulldozers gain +16 max HP. Whenever they are hit by a falling rock, they gain stacking +20% speed for 10 seconds.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Solve a bottleneckTake when transport, survival, cooldowns, or another supported system is limiting the run.
View details
Crimson Standard icon
Passive

Crimson Standard

EffectPassive: When you kill a mountain, each remaining den has a 42% chance to be destroyed and drop loot.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Check synergyPrefer it only when its supported mechanic is active in the current run.
View details
Crown Coin of the First King icon
On collect

Crown Coin of the First King

EffectCollect: +700 gold and +2 PP.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details
Crown Gem icon
On collect

Crown Gem

EffectCollect: +2000-3000 gold and +2 PP.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details
Crown of Kings icon
On collect

Crown of Kings

EffectCollect: +5 PP.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details
Cryopod icon
On collect

Cryopod

EffectCollect: +1-3 scientists (or dwarves if you don't have a Grand Laboratory).

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details
Crystal Skull icon
Passive

Crystal Skull

EffectPassive: All dwarves have +10 gem-luck. Slightly increased chance of an extraterrestrial encounter.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Deep Gnome Bling icon
Passive

Deep Gnome Bling

EffectPassive: Runners get +35 Luck but -12% Speed.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Solve a bottleneckTake when transport, survival, cooldowns, or another supported system is limiting the run.
View details
Deep Slug Slime icon
Passive

Deep Slug Slime

EffectPassive: Great Duke Cannons get +10% damage.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Deep Vault Fragment icon
On collect

Deep Vault Fragment

EffectCollect: You get 1-2 mithril and +2 PP.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details
Denhook icon
Passive

Denhook

EffectPassive: Harpoon Ballistas deal additional damage to dens equal to +0.1% of the den's max health per rank of Quadruple-Bladed Bolts.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Dial of Destiny icon
Spire required

Dial of Destiny

EffectCollect: +5 PP, +1 Soul and +10 Mithril. Required to access the Great World Spire.

How to get
Forge and deep explorationThe game text does not expose its fixed pool; run Forge Artifact and Treasure Hunters in parallel.
How to choose
Always takeRequired for the Great World Spire; route value outweighs its immediate effect.
View details
Divine Gem Polish icon
Passive

Divine Gem Polish

EffectPassive: All gems are worth 20% more.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Divine Pickaxe icon
Passive

Divine Pickaxe

EffectPassive: Whenever a miner throws the pickaxe it has 3% chance to transform into a golden pickaxe blessed by divine light, with +30% flat crit damage and +40 luck. The chance is increased by 0.04% per luck and by 1% per priest.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Divine Slapping Gloves icon
Passive

Divine Slapping Gloves

EffectPassive: If you wake up a runner by slapping, he gets a shield for 15-30 seconds.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Check synergyPrefer it only when its supported mechanic is active in the current run.
View details
Divine Tension Coils icon
Passive

Divine Tension Coils

EffectPassive: Harpoon Ballistas get +20% damage.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Divine Tongs icon
Passive

Divine Tongs

EffectPassive: All non-gem ores are worth +15% more gold.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Dragon's Claw icon
Passive

Dragon's Claw

EffectPassive: Flamer's Draconic Salvo costs 50% less gold and can fire 1 additional projectile.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Dragon's Egg icon
Spire required

Dragon's Egg

EffectCollect: +10 PP and triggers the Rain of Gems calamity 7 times. Passive: Required to access the Great World Spire.

How to get
Dragon bossComplete the timed fight before the Dragon retreats.
How to choose
Always takeRequired for the Great World Spire; route value outweighs its immediate effect.
View details
Dragon's Eye icon
Passive

Dragon's Eye

EffectPassive: Fire deals +0.01 damage per stack for every 1000 gold you have, up to +1 damage max. Additionally it deals +0.01 damage per stack for every 50,000 gold you have, up to +10 damage max.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Durin's Pickaxe icon
Passive

Durin's Pickaxe

EffectPassive: Miners get +20% damage when the mountain is below 40% health.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Emerald Key icon
Special item

Emerald Key

EffectA mysterious key, clearly magical in nature, but with no obvious ability.

How to get
Artifact choicesTake it when it appears and keep all three keys for the Triple Seal Vault.
How to choose
Route priorityTake unless the alternative is needed to prevent an immediate run failure.
View details
Exalted Gem Polish icon
Passive

Exalted Gem Polish

EffectPassive: All gems are worth 15% more.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Eye Of Beholder icon
Passive

Eye Of Beholder

EffectPassive: Whenever a Treasure Hunter returns, all dwarves permanently gain +1% damage. After reaching +50% bonus, they get +0.2% instead.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Eye Of Calamity icon
On collectPassive

Eye Of Calamity

EffectCollect: Trigger 10 calamities. Passive: All dwarves have +20% calamity damage multiplier. Whenever you trigger a calamity, all dwarves get 25% CD reduction for 6-12 seconds.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Falling Star Ornament icon
On collectPassive

Falling Star Ornament

EffectCollect: A golden star falls from the sky. Passive: Whenever a falling rock is destroyed by a turret, it has increased chance of dropping gems.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Fertility Idol icon
Passive

Fertility Idol

EffectPassive: Underground Housing costs 5% less gold. Whenever you buy Underground Housing, there's a 50% chance to gain +1 dwarf.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Fire Titan Core icon
Passive

Fire Titan Core

EffectPassive: Flamers get +20% damage.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Foebane icon
Passive

Foebane

EffectPassive: All dwarves deal +35% damage against dens.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Foreman's Forehammer icon
Passive

Foreman's Forehammer

EffectPassive: Underground Housing costs 10% less gold.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Forgebound Seal icon
Passive

Forgebound Seal

EffectPassive: Whenever you use the Forge Artifact ritual, Miners, Harpoon Ballistas and Great Duke Cannons permanently gain +5% damage.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Forgeheart Ember icon
Passive

Forgeheart Ember

EffectPassive: Whenever you use the Forge Artifact ritual, all dwarves gain +30% damage and +10 mithril-luck for 20 seconds.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Gemstorm Idol icon
On collectPassive

Gemstorm Idol

EffectPassive: Whenever you collect an artifact, there is a 70% chance to trigger a Rain of Gems calamity.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Giant Marble Elven Foot icon
Passive

Giant Marble Elven Foot

EffectPassive: Runners get +12% Speed but +20% resting time. You know why.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Solve a bottleneckTake when transport, survival, cooldowns, or another supported system is limiting the run.
View details
Giant Mithril Nugget icon
On collect

Giant Mithril Nugget

EffectCollect: You get 3-6 Mithril.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details
Gilded Duke's Emblem icon
Passive

Gilded Duke's Emblem

EffectPassive: Duke Cannon has a 5% chance to fire a huge golden cannonball with +40 Luck and +50% crit damage. Chance is increased by 1% per Priest and 0.01% per Luck.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Goblin Crown icon
Spire required

Goblin Crown

EffectCollect: +4 PP. Passive: Required to access the Great World Spire.

How to get
Goblin KingDefeat the Goblin King before he escapes.
How to choose
Always takeRequired for the Great World Spire; route value outweighs its immediate effect.
View details
Goblin's Curse Jar icon
On collect

Goblin's Curse Jar

EffectCollect: +600-1200 gold. And you are definitely not cursed.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details
Golden Brows icon
Passive

Golden Brows

EffectPassive: Clicking damage gets +10% crit and +42 luck.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Golden Cornucopia icon
On collect

Golden Cornucopia

EffectCollect: It pours gold from the heavens!

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details
Golden Crane icon
Passive

Golden Crane

EffectPassive: Runners get +10% dodge.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Solve a bottleneckTake when transport, survival, cooldowns, or another supported system is limiting the run.
View details
Golden God Statue icon
Passive

Golden God Statue

EffectPassive: Pure gold ores are worth 15% more.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Golden Minotaur icon
Passive

Golden Minotaur

EffectPassive: Bulldozers gain +33% mouth size and +5 carrying capacity.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Check synergyPrefer it only when its supported mechanic is active in the current run.
View details
Golden Treasure Chest icon
On collect

Golden Treasure Chest

EffectCollect: +900-1800 gold.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details
Golden Weighstone icon
Passive

Golden Weighstone

EffectPassive: All ores and gems are worth +10% more gold.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Gravel Marble icon
Passive

Gravel Marble

EffectPassive: Cannonballs can no longer hit runners, and their Boulderbane upgrade deals +2 damage.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Great Slayer's Axe icon
Passive

Great Slayer's Axe

EffectPassive: All dwarves deal +20% damage against dens.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Passive

Greyglitter Dowsing Amulet

EffectPassive: All dwarves get +4 mithril-luck.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Grimgar's Axe icon
Passive

Grimgar's Axe

EffectPassive: Whenever you destroy a den, all dwarves get +10% Haste for 6-12s and +0.3% Damage permanently!

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Grimlin's Cage icon
On collect

Grimlin's Cage

EffectCollect: +2-4 dwarves and +1 PP.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details
Grom's Drinking Horn icon
On collect

Grom's Drinking Horn

EffectCollect: +5000 gold, +3 PP and +30% of your total gold.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details
Grom's Fragment icon
Passive

Grom's Fragment

EffectPassive: All dwarves get +0.5% damage. Stacks indefinitely.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Grom's Glasses icon
Passive

Grom's Glasses

EffectPassive: Clicking on dens now deals 50% of the damage.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Hallowed Choir Icon icon
On collect

Hallowed Choir Icon

EffectCollect: +1 Soul, +3 PP and +15 Faith.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details
Heirloom Treasure Map icon
On collect

Heirloom Treasure Map

EffectCollect: +2500 gold and +4 PP.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details
Hellfire Spark icon
Passive

Hellfire Spark

EffectPassive: Demodwarves get +20% damage.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Helm of Olaf icon
Passive

Helm of Olaf

EffectPassive: Runners get -20% stun duration.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Check synergyPrefer it only when its supported mechanic is active in the current run.
View details
Hermes Sandals icon
Passive

Hermes Sandals

EffectPassive: Whenever a Runner dodges a falling rock, he gets +1% Speed permanently, up to maximum of 30%.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Solve a bottleneckTake when transport, survival, cooldowns, or another supported system is limiting the run.
View details
Holy Chisel icon
Passive

Holy Chisel

EffectPassive: Clicking damage gets +6% crit and +30 gem-luck.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Holy Grail icon
On collectPassive

Holy Grail

EffectCollect: +4 dwarves. Passive: Every 8-16 minutes, you gain +1 dwarf. Each dwarf gained increases the interval by 2 minutes.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Solve a bottleneckTake when transport, survival, cooldowns, or another supported system is limiting the run.
View details
Ice Stone icon
Passive

Ice Stone

EffectPassive: Laser Cannons get +10% damage.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Kraken's Tooth icon
Passive

Kraken's Tooth

EffectPassive: Harpoon Ballistas get +10% damage.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Lavalord Totem icon
Passive

Lavalord Totem

EffectPassive: Flamers and Flamelords have -20% CD reduction.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Check synergyPrefer it only when its supported mechanic is active in the current run.
View details
Lightning Linstock icon
Passive

Lightning Linstock

EffectPassive: Great Duke Cannons get +20% damage.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Magical Back Brace icon
Passive

Magical Back Brace

EffectPassive: Runners get +1 carrying capacity.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Check synergyPrefer it only when its supported mechanic is active in the current run.
View details
Passive

Magical Gem Polish

EffectPassive: All gems are worth 10% more.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Maw's Fragment icon
Passive

Maw's Fragment

EffectPassive: All ores and gems are worth +0.5% more gold. Stacks indefinitely.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Mithril Compass icon
Passive

Mithril Compass

EffectPassive: All dens have +12% chance to drop Mithril.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Mithril Egg icon
On collect

Mithril Egg

EffectCollect: +2-4 mithril and +2-4 PP.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details
Mithril Heart icon
On collectPassive

Mithril Heart

EffectCollect: gives 1-2 Mithril. Passive: Whenever you obtain Mithril, there's a small chance you get 1 bonus mithril.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Mithril Savings Bond icon
On collect

Mithril Savings Bond

EffectCollect: +4 Mithril and +500 gold.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details
Mother's Fragment icon
On collect

Mother's Fragment

EffectCollect: +1 PP.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details
Mountain Core icon
Spire required

Mountain Core

EffectCollect: +12 PP, +10 Mithril and +1 Soul. Passive: Required to access the Great World Spire.

How to get
Forge and deep explorationThe game text does not expose its fixed pool; run Forge Artifact and Treasure Hunters in parallel.
How to choose
Always takeRequired for the Great World Spire; route value outweighs its immediate effect.
View details
Mystic Boomerang icon
Passive

Mystic Boomerang

EffectPassive: Pickarang pickaxes gain +10% stacking damage each bounce.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Mythic Plunger icon
Passive

Mythic Plunger

EffectPassive: Whenever you destroy a den, there is a 33% chance it explodes and damages the mountain for 1-15% of that den's max health.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Oxheart Ward icon
Passive

Oxheart Ward

EffectPassive: The Ox-Lung Lager now also shields runners for 15-30 seconds.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Check synergyPrefer it only when its supported mechanic is active in the current run.
View details
Philosopher's Stone icon
Spire required

Philosopher's Stone

EffectPassive: Transmutation rituals have a 0.1% chance per Scientist, Runesmith and Stonecaller, a 2% chance per tier of Ritual Power, and a 0.05% chance per Alchemy Research, to double their results. Required to access the Great World Spire.

How to get
AlchemyKeep running Alchemy in the Grand Laboratory; start early to accumulate attempts.
How to choose
Always takeRequired for the Great World Spire; route value outweighs its immediate effect.
View details
Pickaxe-Throw Gold Medal icon
Passive

Pickaxe-Throw Gold Medal

EffectPassive: Miners get +10% damage.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Pot Of Gold icon
On collect

Pot Of Gold

EffectCollect: Gold falls from the sky.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details
Pot Of Greed icon
On collect

Pot Of Greed

EffectCollect: +999 gold, +1 PP, and triggers 4 calamities.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details
Quickbeer Dispenser icon
Passive

Quickbeer Dispenser

EffectPassive: Whenever a Runner delivers a payload, he has a 20% chance to gain +50% speed, +100% gathering speed and +30% dodge for 12-16 seconds. Chance is increased by +0.03% per luck and is guaranteed if he delivered an artifact.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Solve a bottleneckTake when transport, survival, cooldowns, or another supported system is limiting the run.
View details
Restless Talisman icon
Passive

Restless Talisman

EffectPassive: Runners get -25% resting time.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Check synergyPrefer it only when its supported mechanic is active in the current run.
View details
Ritualist's Ledger icon
Passive

Ritualist's Ledger

EffectPassive: Upon casting any ritual, there is a 0.1% chance per Runesmith and per Stonecaller, a 1% chance per tier of Ritual Power, and a 0.05% chance per Alchemy Research, to fully refund all gold, mithril, soul, and dwarf costs of that ritual.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Rocket Boots icon
Passive

Rocket Boots

EffectPassive: +30% speed. Tiny chance at any point for the rockets to malfunction and send the dwarf flying.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Solve a bottleneckTake when transport, survival, cooldowns, or another supported system is limiting the run.
View details
Royal Tax Refund icon
On collect

Royal Tax Refund

EffectCollect: +3000-5000 gold and +20% of your total gold.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details
Ruby Key icon
Special item

Ruby Key

EffectA mysterious key, clearly magical in nature, but with no obvious ability.

How to get
Artifact choicesTake it when it appears and keep all three keys for the Triple Seal Vault.
How to choose
Route priorityTake unless the alternative is needed to prevent an immediate run failure.
View details
Salamander Sacs icon
Passive

Salamander Sacs

EffectPassive: Flamers' fire bolts now do double damage.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Sapphire Key icon
Special item

Sapphire Key

EffectA mysterious key, clearly magical in nature, but with no obvious ability.

How to get
Artifact choicesTake it when it appears and keep all three keys for the Triple Seal Vault.
How to choose
Route priorityTake unless the alternative is needed to prevent an immediate run failure.
View details
Shabu's Humour icon
Passive

Shabu's Humour

EffectPassive: Whenever a runner is stunned by a falling rock, there's a tiny chance he explodes in a shower of gems and is yeeted into space!

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Shadowflame Whip icon
Spire required

Shadowflame Whip

EffectCollect: +15 PP. Passive: Forge Artifact costs 1 less Mithril and each cast has a 30% chance to refund 1 Soul. Required to access the Great World Spire.

How to get
Balrogg bossComplete the timed fight before the Balrogg retreats.
How to choose
Always takeRequired for the Great World Spire; route value outweighs its immediate effect.
View details
Shield of Olaf icon
Passive

Shield of Olaf

EffectPassive: Whenever a runner stops resting or gets hit by a rock, there's a 15% chance he gets a shield that lasts 15-30 seconds.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Check synergyPrefer it only when its supported mechanic is active in the current run.
View details
Sorcerous Spyglass icon
Passive

Sorcerous Spyglass

EffectPassive: Ballistas and turrets get +10% flat accuracy.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Check synergyPrefer it only when its supported mechanic is active in the current run.
View details
Soul Mask icon
On collect

Soul Mask

EffectCollect: +1 soul and +2 PP.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details
Passive

Splashstone

EffectPassive: Ox-Lung Lager and Bling-Barrel Brew get +20% radius.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Check synergyPrefer it only when its supported mechanic is active in the current run.
View details
Steamskate Boots icon
Passive

Steamskate Boots

EffectPassive: Runners get +18% speed, but -4% dodge and +12% resting time.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Solve a bottleneckTake when transport, survival, cooldowns, or another supported system is limiting the run.
View details
Stoneshaper's Rod icon
Passive

Stoneshaper's Rod

EffectPassive: Underground Housing costs 20% less gold.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
Stonewarden's Pact icon
Passive

Stonewarden's Pact

EffectPassive: Spelunkers and Treasure Hunters can no longer die. Instead they become injured.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Check synergyPrefer it only when its supported mechanic is active in the current run.
View details
The Great Mother Figurine icon
Passive

The Great Mother Figurine

EffectPassive: You retroactively and passively get +1 dwarf for every 3 underground housings you bought.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Check synergyPrefer it only when its supported mechanic is active in the current run.
View details
Passive

The Great Tongue

EffectPassive: Whenever the mountain would reclaim ore, there's a 6% chance that The Great Maw reclaims it instead.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Economy priorityStrong while Gold, Mithril, or resource throughput is the current bottleneck.
View details
The Nauglamir icon
Spire required

The Nauglamir

EffectCollect: +8 PP. Passive: Whenever you gain PP from eating a mountain, you have 50% chance to gain double the amount. Required to access the Great World Spire.

How to get
Triple Seal VaultKeep all three Gem Keys and use them when the Triple Seal Vault appears.
How to choose
Always takeRequired for the Great World Spire; route value outweighs its immediate effect.
View details
Tome Of Calamity icon
On collectPassive

Tome Of Calamity

EffectCollect: Immediately triggers 5 calamities. Passive: Whenever you trigger a calamity, all dwarves permanently gain +0.15% damage.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Tremor Lord's Idol icon
Passive

Tremor Lord's Idol

EffectPassive: Demodwarves get +10% damage.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Triune Prism icon
Passive

Triune Prism

EffectPassive: Laser Cannon's POWER OVERWHELMING upgrade now also counts Stonecallers and Runesmiths as Scientists for its damage bonus.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Warhammer of Reckoning icon
Passive

Warhammer of Reckoning

EffectPassive: Whenever you consume a mountain, all dwarves gain +2% damage permanently.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Build dependentPrioritize it when the affected unit or mechanic is already part of your main damage engine.
View details
Warlord's Mantle icon
On collectPassive

Warlord's Mantle

EffectCollect: Destroy all dens, then spawn 2-3 dens. Passive: Destroying a den counts as if the destructor had +20 Luck.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Solve a bottleneckTake when transport, survival, cooldowns, or another supported system is limiting the run.
View details
Wizard's Orb icon
On collect

Wizard's Orb

EffectCollect: +1 Soul.

How to get
General or undisclosed poolStart with Mountains, Dens, and expeditions; if it stays missing, check late Treasure Hunter and Forge rolls.
How to choose
Immediate valueCompare the one-time payout with the next upgrade, housing, or resource breakpoint.
View details