Artifacts are not one undifferentiated random pool. Some support the current build, some pay out once when collected, and some are fixed progression items from bosses or special systems. Efficient collection means opening every relevant source early, then diagnosing the missing source instead of repeatedly rolling the wrong pool.
Data scope: Source rules and probabilities below were checked against the current local game text on August 10, 2026. Several displayed chances are runtime values that change with upgrades, Mountain level, and Underground Mapping. The Spire text names slain beasts, forging, and the underground as source families but does not expose a fixed item-to-pool mapping; unresolved entries below are deliberately presented as a parallel search route rather than a guessed drop table.
1. Separate immediate rewards, passives, and progression items
Read the first effect label before choosing an artifact:
| Type | When it matters | How to evaluate it |
|---|---|---|
| Collect | Pays once when the artifact reaches your collection | Compare the immediate Gold, Mithril, Soul, PP, dwarf, or calamity result with the next breakpoint |
| Passive | Remains active for the current run | Prefer effects that strengthen the build already receiving most of your investment |
| Progression | Opens a boss reward, vault, or the Great World Spire | Track the item even when its combat value is low |
An artifact stranded on the mountain is not a completed acquisition. Keep enough Runner capacity available to move it before the mountain is consumed. Right-clicking an artifact in the choice interface marks it for automatic selection after five seconds, which is useful for repeated known choices but should be cleared when the desired item changes.
2. Open every artifact source
| Source | What it can provide | What improves it | Practical use |
|---|---|---|---|
| Mountain rewards and random artifact events | General artifacts appropriate to the available pool | Progression and artifact-related Prestige upgrades | Broad early collection and build direction |
| Dens | Random artifact drops alongside Den loot | Acquisitions Incorporated and Fated Finds | Clear Dens before consuming the mountain; the first guaranteed drops are especially valuable |
| Spelunkers | A random artifact among several expedition outcomes | More expeditions, Mapping, and survival | Start early because returns run on real time and can fail |
| Treasure Hunters | Random artifacts whose Tier depends on Mountain level and Mapping, plus a separate unique Tier 5 result | Antiquities Express, Mapping, and survival | Main deep-underground source for late unique items |
| Forge Artifact | 67% chance for one of four unique Tier 5 artifacts; otherwise a random Tier 3 or 4 artifact | Mithril Forging and Forge-related effects | Controlled late collection, but competes with core upgrades for Mithril and Souls |
| Bosses and special events | Fixed unique artifacts | Reaching and defeating the relevant encounter | Guaranteed route items; failure usually means waiting until another run |
| Alchemy and the Triple Seal Vault | Philosopher’s Stone and The Nauglamir | Alchemy attempts; collecting all three keys | Long-running special objectives that should begin before the final gate |
Forge Artifact unlocks at Mithril Forging Tier 2. Do not treat its displayed cost as permanently fixed: repeated use and other effects can change the resource plan. Reserve a Mithril and Soul floor for mandatory collection before spending the surplus on optional upgrades.

3. Track the eight Great World Spire artifacts
The Spire checks possession of eight special artifacts in the current route. Five sources are explicit in the game text; the other three should be pursued by running Forge Artifact and Treasure Hunters in parallel.
| Required artifact | Confirmed route | Failure signal |
|---|---|---|
| Goblin Crown | Defeat the Goblin King before he escapes | The encounter ended in failure or was not completed this run |
| The Nauglamir | Bring the Emerald, Ruby, and Sapphire Keys to the Triple Seal Vault | One of the three keys is missing when the vault appears |
| Dragon’s Egg | Defeat the Dragon before it retreats | The timed Dragon encounter was failed |
| Shadowflame Whip | Defeat the Balrogg before it retreats | The timed Balrogg encounter was failed |
| Philosopher’s Stone | Continue the Grand Laboratory’s Alchemy route | Alchemy was started too late or stopped before the rare target appeared |
| Arkenstone | Keep the late Forge and deep-exploration source routes active; localization does not expose the fixed item mapping | Forge and Treasure Hunter clocks were not both running |
| Dial of Destiny | Keep the late Forge and deep-exploration source routes active; localization does not expose the fixed item mapping | Forge and Treasure Hunter clocks were not both running |
| Mountain Core | Keep the late Forge and deep-exploration source routes active; localization does not expose the fixed item mapping | Forge and Treasure Hunter clocks were not both running |
The three keys are route components, not substitutes for The Nauglamir. Keep all three until the vault event resolves.

4. Route collection by phase
Opening: take tempo without losing route pieces
- Take a key when it appears unless the alternative prevents an immediate run failure.
- Prefer early Gold, Runner, housing, and broad damage passives over a small bonus for an unused unit.
- Clear reachable Dens and deliver visible artifacts before ending the mountain.
- Start Spelunker returns as soon as the building and replacement risk are affordable.
Mid game: start every long timer
- Unlock Treasure Hunters and send them out before the final artifact hunt begins.
- Reach Mithril Forging Tier 2 and begin Forge Artifact when the reserved resource floor is secure.
- Start Alchemy early enough that repeated outcomes can accumulate while the run continues.
- Test real-speed boss damage before entering a timed encounter.
Late game: stop rolling completed sources
- Compare the ledger with the eight-item table after every unique reward.
- If a boss artifact is missing, more Forge attempts will not solve it.
- If The Nauglamir is missing, inspect the three keys rather than increasing general artifact chance.
- If one of the unresolved late uniques is missing, keep both Forge Artifact and Treasure Hunters active until its source is confirmed in the run.
5. Choose optional artifacts by the current bottleneck
Use this order when two non-progression artifacts compete:
- Prevent a stall: immediate Gold, Mithril, housing, carrying capacity, or Runner survival.
- Strengthen the main engine: a passive for the unit family currently dealing most useful damage.
- Add compounding: Mountain, Den, calamity, ritual, Forge, or expedition effects that grow with repeated actions.
- Take narrow utility last: an artifact for an unopened branch has no current return.
Displayed DPM is not enough. A Ballista artifact may secure Den rewards, a Laser artifact may create gems, and a Runner artifact may raise actual Gold income even when none becomes the largest damage number.
6. Preserve the right artifacts through Prestige
Ordinary artifacts are run-scoped unless a retention upgrade applies:
- Vault of Kings keeps random artifacts from the previous run.
- Divine Relic lets you choose one; artifacts that grant PP cannot be selected.
- Vault of Gods adds more chosen retention slots as Ascension ranks permit.
- Divine Archives allows Tier 5 artifacts to be selected by Divine Relic and Vault of Gods.
Retain artifacts that remove a reconstruction gate, not simply the artifact with the largest isolated percentage. Starting economy, an essential source enabler, or the centerpiece of the next build often saves more time than a late damage passive that has no early support.
7. Diagnose a missing artifact
| Symptom | Check first | Correct response |
|---|---|---|
| General collection is thin | Dens left alive, expeditions idle, no Mountain artifact upgrades | Increase the number of independent source rolls |
| A boss item is missing | Encounter result and real-speed damage | Prepare the next attempt; do not farm random pools |
| The Nauglamir is missing | Emerald, Ruby, and Sapphire Keys | Preserve the keys and reach the Triple Seal Vault |
| Philosopher’s Stone is missing | Alchemy unlocked, attempts made, Mithril reserve | Keep Alchemy running while progressing other sources |
| A late unique is missing | Treasure Hunters returning and Forge Artifact active | Run both sources and stop spending reserved resources elsewhere |
| Artifact appears but is never credited | Runner congestion or mountain consumed too early | Restore transport capacity and delay the final mountain hit |
| The Spire still rejects the run | Current possession of all eight items | Compare the ledger item by item; prior-run discovery alone is insufficient |
Collection checklist
- Clear Dens and deliver visible artifacts before each mountain ends.
- Keep the three keys until the Triple Seal Vault opens.
- Start Spelunkers, Treasure Hunters, Forge Artifact, and Alchemy before the late gate.
- Validate each timed boss at normal speed.
- Reserve Mithril and Souls for missing mandatory sources.
- Compare the artifact ledger with all eight Spire requirements before advancing.
- Plan retention before Prestiging; do not assume discovery permanently preserves the item.
Use the artifact index to search effects and inspect each item, then continue with the completion route once the eight-item source plan is active.
神器並不屬於同一個無差別隨機池。有些神器用於強化當前構築,有些只在拾取時結算一次資源,還有一些是首領或特殊系統提供的固定進度道具。高效收集的關鍵,是儘早啟動每一種相關來源;缺件時排查對應來源,而不是一直抽錯池子。
數據範圍: 下文來源規則與概率已於 2026-08-10 對照當前本地遊戲文本。部分界面概率會隨強化、山體等級與地底探索度動態變化。世界巨峰文本提到擊敗怪物、親手鍛造與地底深處三類來源,但沒有公開每件神器與來源池的固定對應關係;下文會把未確認項寫成並行排查路線,不偽造固定掉落表。
1. 區分拾取收益、被動效果與進度道具
選擇神器前,先看效果開頭的類型:
| 類型 | 生效時機 | 判斷方法 |
|---|---|---|
| 拾取 | 神器進入收藏時結算一次 | 比較即時金幣、秘銀、山魂、聲望點、矮人或災厄效果能否跨過下一個節點 |
| 被動 | 在當前運行中持續生效 | 優先選擇能強化當前主要投資路線的效果 |
| 進度 | 開啟首領獎勵、寶庫或世界巨峰 | 即使戰鬥收益不高,也必須單獨追蹤 |
仍留在山體上的神器不能算作已經完成收集。吞噬山體前應保留足夠搬運能力,把神器送入收藏。神器選擇界面支持右鍵設置自動選擇,五秒後會自動領取;重複選擇固定目標時很方便,但目標改變後應及時取消。
2. 啟動所有神器來源
| 來源 | 可以獲得什麼 | 如何強化 | 實際用途 |
|---|---|---|---|
| 山體獎勵與隨機神器事件 | 當前可用池中的普通神器 | 推進流程及神器相關轉生強化 | 前期擴大收藏並確定構築方向 |
| 巢穴 | 隨巢穴戰利品掉落隨機神器 | “聯合收購”與“命定尋獲” | 吞山前清理巢穴,優先利用前幾次保底掉落 |
| 探險家 | 多種探索結果之一是隨機神器 | 增加探索次數、探索度與生存能力 | 儘早啟動,因為返回需要現即時間且可能失敗 |
| 尋寶獵人 | 隨山體等級和探索度決定等級的隨機神器,以及單獨的獨有 5 級結果 | “古蹟特快”、探索度與生存能力 | 後期獨有神器的主要地底來源 |
| 鍛造神器 | 67% 概率獲得四件獨有 5 級神器之一;其餘 33% 為隨機 3 級或 4 級神器 | 秘銀鍛造與熔爐相關效果 | 後期定向補充來源,但會與核心強化爭奪秘銀和山魂 |
| 首領與特殊事件 | 固定獨有神器 | 抵達並完成對應遭遇 | 路線中的確定性道具;失敗通常要等下一輪再嘗試 |
| 鍊金術與三重封印寶庫 | 賢者之石與納格萊米爾聖飾 | 重複鍊金;收集三把鑰匙 | 應在最終入口前提前開始的長期目標 |
“鍛造神器”在秘銀鍛造達到 2 級後開啟。不要把界面上的一次費用理解成永遠固定:重複使用和其他效果會改變資源規劃。為必需神器預留秘銀與山魂底線,只用結餘購買可選強化。

3. 追蹤世界巨峰所需的八件神器
世界巨峰會檢查當前路線是否持有八件特殊神器。遊戲文本明確公開了其中五件的來源;另外三件應通過並行運行“鍛造神器”和尋寶獵人來獲取。
| 必需神器 | 已確認路線 | 缺失時優先檢查 |
|---|---|---|
| 地精王冠 | 在地精王逃走前將其擊敗 | 本輪遭遇是否失敗或尚未完成 |
| 納格萊米爾聖飾 | 攜帶翡翠、紅寶石和藍寶石鑰匙開啟三重封印寶庫 | 寶庫出現時是否缺少某一把鑰匙 |
| 龍蛋 | 在巨龍撤退前將其擊敗 | 限時巨龍戰是否失敗 |
| 幽影烈焰鞭 | 在炎魔撤退前將其擊敗 | 限時炎魔戰是否失敗 |
| 賢者之石 | 持續推進大型實驗室的鍊金術路線 | 鍊金開始太晚,或尚未出現稀有目標便停止 |
| 阿肯寶石 | 保持後期鍛造與深層探索兩條路線同時運行;遊戲文本未公開單件固定歸屬 | 鍛造與尋寶兩個計時是否同時啟動 |
| 命運轉盤 | 保持後期鍛造與深層探索兩條路線同時運行;遊戲文本未公開單件固定歸屬 | 鍛造與尋寶兩個計時是否同時啟動 |
| 山脈核心 | 保持後期鍛造與深層探索兩條路線同時運行;遊戲文本未公開單件固定歸屬 | 鍛造與尋寶兩個計時是否同時啟動 |
三把鑰匙只是路線組件,不能代替納格萊米爾聖飾。寶庫事件完成前應保留全部三把鑰匙。

4. 按階段規劃收集
前期:拿節奏,但不要錯過路線組件
- 鑰匙出現時通常優先選擇,除非另一件神器能立即避免本輪失敗。
- 前期優先金幣、搬運、住房與泛用傷害,不要為尚未使用的兵種拿小額強化。
- 吞噬山體前清理可觸及的巢穴,並把可見神器搬運完成。
- 能承擔建築和傷亡風險後,儘早啟動探險家返回計時。
中期:啟動所有長週期來源
- 最終尋物階段開始前解鎖尋寶獵人並派出隊伍。
- 秘銀鍛造達到 2 級後,在預留資源足夠時開始鍛造神器。
- 提前啟動鍊金術,讓隨機結果在正常推進過程中持續累積。
- 進入限時首領戰前,先用正常速度驗證真實輸出。
後期:不要繼續抽已經完成的來源
- 每拿到一件獨有獎勵,就把圖冊與八件清單重新對照一次。
- 缺首領神器時,增加鍛造次數不會解決問題。
- 缺納格萊米爾聖飾時,應檢查三把鑰匙,而不是繼續提高普通神器概率。
- 缺後三件獨有神器之一時,繼續並行運行鍛造神器與尋寶獵人,直到本輪確認來源結果。
5. 按當前瓶頸選擇可選神器
兩件非進度神器衝突時,按以下順序判斷:
- 先避免停擺: 即時金幣、秘銀、住房、負重或搬運工生存。
- 強化主引擎: 選擇當前承擔主要有效傷害的兵種被動。
- 獲取複利: 優先能隨吞山、拆巢、災厄、儀式、鍛造或探險重複成長的效果。
- 最後考慮窄用途: 尚未開啟的分支不會立即產生回報。
不能只看每分鐘傷害(DPM)。魚叉弩炮神器可能保證巢穴獎勵,激光神器可能負責製造寶石,搬運工神器則可能直接提高實際金幣收入,即使它們都不是傷害榜第一名。
6. 在轉生時保留正確的神器
普通神器只屬於當前運行,除非已經購買保留強化:
- “諸王寶庫”從上一輪隨機保留神器。
- “神聖遺物”允許自選保留一件,但不能選擇會給予聲望點的神器。
- “諸神寶庫”會隨飛昇等級許可增加更多自選保留位。
- “聖典秘錄”允許“神聖遺物”和“諸神寶庫”選擇 5 級神器。
應保留能解除重建門檻的神器,而不是隻看孤立百分比最高的那件。開局經濟、關鍵來源開啟器或下一輪構築核心,通常比缺少前期支撐的後期傷害被動更節省時間。
7. 排查缺失神器
| 症狀 | 先檢查什麼 | 正確處理 |
|---|---|---|
| 普通收藏數量很少 | 是否留下大量巢穴、探險是否閒置、是否缺山體神器強化 | 增加彼此獨立的來源判定次數 |
| 缺首領道具 | 遭遇結果與正常速度傷害 | 為下一次遭遇做準備,不要刷隨機池 |
| 缺納格萊米爾聖飾 | 翡翠、紅寶石和藍寶石鑰匙 | 保留三把鑰匙並抵達三重封印寶庫 |
| 缺賢者之石 | 是否解鎖鍊金、嘗試次數與秘銀儲備 | 一邊正常推進,一邊持續運行鍊金 |
| 缺後期獨有神器 | 尋寶獵人是否返回、鍛造神器是否運行 | 同時運行兩個來源,不再挪用預留資源 |
| 神器出現但沒有計入收藏 | 搬運是否堵塞、是否過早吞山 | 恢復運輸能力並延後最後一擊 |
| 世界巨峰仍拒絕進入 | 當前是否實際持有全部八件 | 逐件核對圖冊;上一輪發現過不等於本輪仍持有 |
收集檢查清單
- 每座山結束前清理巢穴並搬走可見神器。
- 三重封印寶庫開啟前保留三把鑰匙。
- 在後期入口前啟動探險家、尋寶獵人、鍛造神器與鍊金術。
- 使用正常速度驗證每一場限時首領戰。
- 為必需來源預留秘銀與山魂。
- 推進前把神器圖冊與八件世界巨峰神器逐項核對。
- 轉生前規劃保留,不要把“曾經發現”當作永久持有。